jellebouma / dhadmin Goto Github PK
View Code? Open in Web Editor NEWA Teknomw3 admin script based on DGAdmin, improving and expanding upon it with functionality to create game modes.
License: GNU General Public License v3.0
A Teknomw3 admin script based on DGAdmin, improving and expanding upon it with functionality to create game modes.
License: GNU General Public License v3.0
On game end, occasionally the game will not end. Instead it lags for a second and then you can move around and shoot again.
When this happens, ending the game manually (with !end) wont work but using map rotation does.
From experiments this seems to be tied to ACHIEVEMENTS_OnKill showing achievements while the game is ending.
Problem can propably be found in PlayerConnecting or PlayerConnected. As the server can crash during different parts of the initial setup.
HWID
InfinityScript 1.5.3 has an entity field HWID which could replace a lot of DGAdmin code for getting the HWID.
However this field holds a 32 digit hexadecimal HWID which is completely different from the 24 digit hexadecimal HWID that DGAdmin uses.
The DGAdmin HWID does seem to work well, it keeps out some people with a HWID equal to zero, who are presumably hackers. While everyone I know does not have a zero HWID.
This left me 3 options:
I opted for the third option here.
DHAdmin
Map (and mode) rotation
Achievements
Damage
Mapedit
HUD
Score
Rewards
Weapons
When in 3rd person mode, the bullets appear to always go in the same direction, ignoring the rotation of the player.
when a score reward is given, the score increases constantly.
Need to detect assisted suicides somehow.
[WriteLog::Debug] ServerTitle:: start scanning...
Scripts initialized successfully!
----- Server Shutdown -----
Steam Game Server shutdown complete.
---------------------------
[WriteLog::Debug] ServerTitle:: addrs:
[WriteLog::Debug] ServerTitle:: addrs(filter):
[WriteLog::Warning] ServerTitle:: structure not found
[WriteLog::Debug] ServerTitle:: done scanning.
Right now anti-weaponhack detects kills with illegal weapons. However illegal weapons can be picked up from dead hackers.
Hackers should be banned before they are able to spread their illegal weapons.
nice work man love it
Sometimes fx spawned at the start of the game is not visible. Fx spawned later is.
Question: Is it possible to detect this from the state of the fx entity?
Possible solutions:
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