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Comments (9)

apendrag0n3 avatar apendrag0n3 commented on June 18, 2024 1

Much thanks! This takes me WAY back to days of my "youth" (ok, my late teens and 20's)

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jeffpar avatar jeffpar commented on June 18, 2024

Not sure why. I just tried it in the latest version of Chrome and it seems to work fine. When using Chrome, you do have to make sure to tell the browser to "Keep" the file you just downloaded. In any case, an 8192-byte disk image file is definitely invalid. Can you attach it here?

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apendrag0n3 avatar apendrag0n3 commented on June 18, 2024

Yessir - it saved the file - that wasn't the problem. Here's the file:
DIscImage.zip

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apendrag0n3 avatar apendrag0n3 commented on June 18, 2024

New Text Document.txt
This is my machine XML

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apendrag0n3 avatar apendrag0n3 commented on June 18, 2024

New Text Document.txt
And Here's the FDC XML

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jeffpar avatar jeffpar commented on June 18, 2024

I see the problem -- Zork disks use a proprietary (non-DOS) format which can't be saved as an IMG. I should add an alert to PCjs that explains the problem and prevents you from saving it. PCjs can only (successfully) save and mount DOS-compatible disk images.

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apendrag0n3 avatar apendrag0n3 commented on June 18, 2024

AHA! THAT make's sense!

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apendrag0n3 avatar apendrag0n3 commented on June 18, 2024

So - how does one save a game with Zork?

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jeffpar avatar jeffpar commented on June 18, 2024

Use Zork's "save" and "restore" commands, and a scratch disk in drive B. The PCjs demo Zork 1 machine happens to have a PC DOS 2.00 disk sitting in drive B, but I think any disk will work. The disk will be trashed as far as DOS is concerned, because Zork just writes its "save" game data in predetermined locations on the scratch disk. Save the disk before you close the browser, and mount it in drive B the next time you play.

Screen Shot 2019-05-01 at 7 34 40 PM

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