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rendererengine's Issues

Add Contributing.md documentation

It'll be nice, for new contributors to have a step they can follow to set up the repository locally
and how they can format their pull request to facilitate the triages process (like description, changes, fix) etc...

Update GitHub Action CI

Since we moved to CMake, the build pipeline need to be updated to run on Windows and Linux

  • Window CI
  • Linux CI

Complete API provided by MeshBuiler

Add much more API in MeshBuilder to create basic 2D and 3D meshes (square, circle etc...)

  • Quad API

  • Square API

  • Circle API

  • Polygon API

  • Arc API

  • Line API

  • Dot API

  • Cube API

Complete keyboard keys

Add others keyboard keys in KeyCode enum.

Target file : Z_Engine/src/Inputs/KeyCode.h

Remove & Refacto comments

Remove comments for clean code.

Target files :

  • Sandbox/src/Assets/Shaders/texture.glsl
  • Sandbox/src/Layers/ExampleLayer.cpp
  • Z_Engine/src/LayerStack.cpp
  • Z_Engine/src/Z_Engine.h
  • Z_Engine/src/Layers/ImguiLayer.h
  • Z_Engine/src/Rendering/Buffers/IndexBuffer.h
  • Z_Engine/src/Rendering/Buffers/VertexArray.h
  • Z_Engine/src/Rendering/Renderer/GraphicRenderer.h
  • Z_Engine/src/Rendering/Shaders/Shader.cpp
  • Z_Engine/src/Window/SDLWin/OpenGLWindow.cpp
  • Z_Engine/src/Engine.cpp

Add support of Camera

provide different kind of 3D camera (follow camera, euler camera, ... quaternion camera etc..)

  • Euler Camera

  • FPS Camera

  • we should go from Euler angle to Quaternion for camera rotation

Provide interfaces for better event callback methods

These events should be migrated in appropriate interface (struct / class)

::OnKeyPressed(KeyPressedEvent& event)
::OnKeyReleased(KeyReleasedEvent& event)
::OnMouseButtonPressed(MouseButtonPressedEvent& event)
::OnMouseButtonReleased(MouseButtonReleasedEvent& event)
::OnMouseButtonMoved(MouseButtonMovedEvent& event)
::OnTextInputRaised(TextInputEvent& event)

Automate building steps with a PowerShellCore script

Since we moved to CMake Build System, this requires typing a command line with a bunch of parameters to drive Debug or Release builds.
Having a build script that can automate this process and provide a flexible way to extend and mix parameters would be useful.

  • Available on Windows
  • Available on Linux

One point that should be TBD is, in the post-build step we must copy/move some files and directories in Debug or Release dirs, the question is :

  • Do we achieve that step in CMake-ish way or in PowerShell Core -ish way ??

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