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icbm's Issues

Some ideas

Not sure how many of these you were planning on implementing or have already implemented but here's a list of things I think would be really awesome to see in the update.

  • Simulate missile flight paths, so that when fired from a launcher platform they despawn once they reach y=500 or something and then they respawn T seconds later, above the target. Where T is the distance to target / velocity of missile.
  • Config option to despawn explosives (and missiles without a target) if they exit loaded chunks, or the chunks they are in unload
  • Integrate with FAWE (if it is available) for extremely fast block removal operations
  • Have explosives also call Forge's (and by extension Bukkit's) explosion events before exploding so that regular plugins can block things from exploding in protected areas. Note: I am not suggesting and would not like a per block check for the explosions as that would have a significant performance impact.
  • Explosions that expand radially outward
  • Asynchronous explosions. Calculate what blocks to remove entirely on a separate thread and then add the blocks to remove to a queue and then process the queue on the main thread X blocks at a time, where X is some configurable number. (assuming FAWE is not available, otherwise run calculations on a separate thread and then just send to FAWE). Could also just make everything multithreaded but not entirely sure how safe that is. It only seemed to screw up multiblocks in 1.7.10.
  • Working antiballistic missiles and performance conscious radar stations/emp stations

Edit:

  • A config option to have explosions destroy primed explosive entities (before they explode).

Possible Idea for Missile Launch Trajectories

I had an idea about the missile launch trajectories. It would be really awesome if there was a configurable height at which the missile (launch-pad based only) would track straight up for a certain number of blocks, and then calculate its parabola and fly normally. This would fix a number of issues ingame, not the least of which are (a), hitting the side walls of underground silos / launchers, and (b), possibly running into mountains on their way to the target. Just a suggestion! I am happy to look into how we could possibly do that.

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