jcarn / civ-builder Goto Github PK
View Code? Open in Web Editor NEWA strategy game where you must guide your civilization to greatness. Or just keep them alive from the many horrors of the world.
A strategy game where you must guide your civilization to greatness. Or just keep them alive from the many horrors of the world.
I'd especially like it if the tiles were grouped together, i.e. having a clump of high value tiles. This might involve setting up a system for resources and then determining tile value based on resources
Essentially civs should have a point value refreshed every tick. As of now this point value should only be used to detirmine how much they can expand. I.e. with 12 points you could expand into two tiles with a value of 6 each, or 3 tiles with a value of 4, etc.
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