In-game menu no longer disabled instantly when the game ends
HUD
Enemy counter displayed on top left of screen
Timer displayed on top right of screen
Health bar displayed on bottom left of screen
Zone name displayed on bottom left of screen
Added custom ammo display on Tranzit, Nuketown, and Die Rise
Character name displayed on all maps
Character name fades out after 15 seconds on all maps
Weapon name is all capitalized on all maps
Weapon name is the same text size on all maps
Weapon name and ammo no longer fade out
Moved keyboard & mouse dpad icons to the same position as controller dpad icons
Grenade icons no longer fade based on how many the player currently has
Ammo counter no longer shows while scoped on all maps
Added proper game mode and map name to scoreboard
Added icons on scoreboard when player is downed, bled out, in Who's Who mode, in afterlife, or has the meat
Increased waypoint offset from top of screen
Changed player waypoint location to be center of player instead of top of player
Increased distance between revive waypoint arrow and icon
Bleed out bar displayed when downed
Revive bar displayed for downed player
Changed revive bar color to blue
Player is reviving you text gets removed instantly when player drops the revive
Player needs to be revived text updates to new player instantly
Removed NAV cards
Fixed scoreboard showing incorrect team on Survival after restart
Players
Unlimited sprint
Increased health from 100 to 150
Self revives in solo are active whenever the player has at least 1 perk
Upgraded starting pistol given as self revive pistol above all others except Ray Gun Mark 2
100% backwards move speed
Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
Can move immediately after diving
Can dive again right away after just diving
Increased melee range by 16% (same as Black Ops 1)
Disabled melee lunging
Disabled meleeing while doing falling hands anim
Removed ammo counter while doing falling hands anim
Can look up and down 90 degrees (previously 85 degrees)
Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
Decreased low health regeneration delay from 5 seconds to 4 seconds
Normal health regeneration rate is no longer instant
Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds)
Changed low health threshold from 20% of player's max health to 50 health
Fall damage no longer increases when max health is increased
Added blood fx when at or below 20% health
Removed blur after getting damaged
Removed shellshock from explosive damage
No longer killed when landing on top of another player
Ignored by zombies for 1 second after being revived
Disabled meleeing while reviving (except if player switches weapons)
Pressing the fire button while reviving no longer switches weapons
Weapon is no longer switched after reviving if player switched weapons during revive
No longer gain points back on self revives
Respawn near random player (normally respawn near the same player every time)
Can shoot while looking at other players
Increased mantle speed
Increased ladder climb speed
Start with Semtex on maps that have Semtex
Barriers can no longer be rebuilt while sprinting or thowing a grenade
Upgraded weapon camo is applied in last stand
Dual wield last stand weapon is switched to when ammo is only in left clip
Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
Removed enemy player name fade in time
Zombies
Health capped at 100,000
Decreased player damage from 60 to 50
Changed height to 60 (normally either 48 or 72)
Increased damage taken to make a crawler from 10% of current health to 25% of current health
Amount of zombies scales linearly with the amount of players
Zombies that are deleted due to being too far away always respawn
Attracted towards points of interest immediately
Removed walkers in high rounds
Removed headless zombies
Neck counts as headshot
All body shot kills award 50 points
4 round and 5 round special rounds happen more equally
Fixed not being able to drop powerups after doing certain traversals
Denizens
Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
Changed spawn rate to 5 seconds (normally same spawn rate as zombies)
Decreased health from 200 to 150
Decreased number of melees to kill from 5 to 3
Decreased number of melees to kill with Bowie Knife from 3 to 2
Decreased number of melees to kill with Galvaknuckles from 2 to 1
No longer automatically runs away when player is first attacked in solo
Removed hint when player is first attacked in solo
Avogadro
Drops a random powerup when killed
Increased player damage from 90 to 100
Decreased minimum distance away from players to be able to attack
Respawns on the same round if exited due to being too far away from players (normally respawns on the next round)
Leapers
No longer give each player 2000 points when rewarded a free perk powerup
Initial leaper round always happens on round 5 or 6
Fixed getting kill points twice
Brutus
Smoke Grenade kills zombies
Increased player damage from 99 to 100
Decreased footstep screen shake by 25%
No longer receives additional damage from Ray Gun Mark 2
Teleports away less frequently
Panzersoldat
Decreased footstep screen shake by 25%
No longer receives additional damage from Boomhilda or Ray Gun Mark 2
Weapons
Switch to melee weapon by pressing the Melee Weapon button (same button as Time Bomb and Maxis Drone)
Added proper melee swing sound to all melee weapons
Fixed world model position of certain melee weapons
Fixed projectile angles of certain grenades and projectile weapons
Fixed alt weapons being switched from when trading weapons
Grenades: improved projectile upward speed
Grenades: can no longer be thrown faster than intended by throwing a grenade right after throwing one
Grenades: changed damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
Grenades: capped damage scalar at 1500
Projectile weapons: changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
Projectile weapons: capped projectile weapon damage scalar at 3000
Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
Placeable mines: capped damage scalar at 9000
Pistols
Increased move speed from 100% to 110%
Increased move speed while aiming from 200% to 220%
Decreased aim FOV from 65 to 60 on all pistols
B23R
Decreased weapon cost from 1000 to 900 on all maps
Upgraded: decreased amount of primary camo
Executioner
Removed on Buried
Upgraded: changed attachment from None to Fast Mag
Five-seven Dual Wield
Unupgraded: decreased stock ammo from 225 to 210 on all maps
Upgraded: decreased stock ammo from 295 to 280 on all maps
KAP-40
Removed delay between last shot and reload
Unupgraded: increased clip ammo from 12 to 15
Unupgraded: increased stock ammo from 96 to 180
Upgraded: increased stock ammo from 180 to 270
M1911
Upgraded: decreased stock ammo from 50 to 48
Upgraded: decreased last stand ammo from 2 clips to 1 clip
Mauser C96
Ammo gets added to the clip at the same time that it gets added in the reload anim
Upgraded: increased move speed while aiming from 100% to 110%
Upgraded: fixed not being able to melee while aiming
Upgraded: decreased last stand ammo from 2 clips to 1 clip
Upgraded: added proper fire sound
Python
Removed
Remington New Model Army
Upgraded: added proper fire sound
Tac-45
Replaces M1911 (except on Mob of the Dead)
Assault Rifles
AN-94
Increased weapon cost from 1200 to 1500
Unupgraded: decreased stock ammo from 300 to 240
Upgraded: decreased stock ammo from 600 to 450
Upgraded: changed weapon name from "94000" to "9400"
FAL OSW
Replaces FAL
Galil
Removed
M27
Added on Tranzit, Die Rise, and Buried
Upgraded: changed attachment from Reflex Sight to None
M8A1
Decreased recoil
Upgraded: increased clip ammo from 42 to 44
Upgraded: increased stock ammo from 336 to 352
MTAR
Decreased recoil
Upgraded: changed attachment from Reflex Sight to EOTech Sight
SCAR-H
Upgraded: changed attachment from Reflex Sight to None
SMR
Replaces M14
Removed aim spread
Unupgraded: increased damage from 80 to 100
Unupgraded: decreased clip ammo from 20 to 10
Unupgraded: decreased stock ammo from 140 to 100
Upgraded: increased damage from 120 to 160
Upgraded: increased headshot multiplier from 4 to 4.5
Upgraded: decreased clip ammo from 30 to 20
Upgraded: decreased stock ammo from 420 to 200
STG-44
Ammo gets added to the clip at the same time that it gets added in the reload anim
Upgraded: decreased stock ammo from 330 to 300
SWAT-556
Replaces M16A1
Type 25
Decreased recoil
Unupgraded: increased stock ammo from 150 to 300
Upgraded: increased stock ammo from 270 to 450
Upgraded: changed attachment from Reflex Sight to Millimeter Scanner
Submachine Guns
Changed move speed from 100% or 110% to 105%
Changed move speed while aiming from 200% or 220% to 210%
Chicom CQB
Unupgraded: decreased clip ammo from 40 to 36
Unupgraded: increased stock ammo from 120 to 252
Upgraded: increased clip ammo from 40 to 48
Upgraded: increased stock ammo from 200 to 336
Upgraded: changed attachment from None to Select Fire
M1927
Decreased ammo cost from 800 to 750
MP40
Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
Ammo gets added to the clip at the same time that it gets added in the reload anim
Adjustable Stock: increased move speed while aiming from 250% to 262.5% (move speed multiplied by 2.5)
MSMC
Replaces MP5
PDW-57
Upgraded: changed weapon name from "57000" to "5700"
Skorpion EVO
Upgraded: changed attachment from Reflex Sight to Fast Mag
Vector K10
Replaces Ak74u
Light Machine Guns
Decreased move speed from 87.5% to 85%
Increased move speed while aiming from 80% to 100% on all light machine guns
HAMR
Decreased recoil
Upgraded: changed attachment from None to Grip
MG08/15
Ammo gets added to the clip at the same time that it gets added in the reload anim
Mk 48
Replaces RPD
Sniper Rifles
Decreased move speed from 95% to 90%
Disabled scope sway
Unupgraded: increased scope FOV from 15 or 20 to 25
Ballista
Replaces Olympia
Unupgraded: increased damage from 150 to 250
Unupgraded: decreased clip ammo from 8 to 6
Unupgraded: decreased stock ammo from 64 to 60
Upgraded: increased damage from 400 to 500
Upgraded: decreased headshot multiplier from 10 to 8
Upgraded: decreased stock ammo from 120 to 100
Upgraded: increased amount of primary camo
Upgraded: added proper fire sound
DSR 50
Upgraded: fixed first raise anim
XPR-50
Replaces Barrett M82A1
Shotguns
Increased penetration
Remington 870 MCS
Changed weapon cost from 900 or 1500 to 1200 on all maps
S12
Unupgraded: increased stock ammo from 30 to 40
Upgraded: increased stock ammo from 50 to 60
Launchers
War Machine
Unupgraded: increased stock ammo from 18 to 24
Unupgraded: grenades explode on impact
Specials
Ballistic Knife
Added model and anims from Black Ops 2 Multiplayer
Added sounds on all maps
Increased melee time from 0.5 seconds to 0.7 seconds
Held with Galvaknuckles
Projectiles are no longer destroyed when other players walk over them
Projectiles are no longer destroyed when purchasing a melee wallbuy
Projectiles get destroyed by lava
Projectiles can be picked up while the weapon is not reloaded
Projectiles can be picked up while the player is not on the ground
Storm PSR
Added on Tranzit
Kills on any round fully charged
Infinite penetration
Titus-6
Added on Nuketown
Kills on any round in 1-2 bursts
Buckshot: kills on any round in 1-2 shots
Wonder Weapons
Ray Gun
Added model from Buried to all maps
Added first raise and empty fire sound from Mob of the Dead to all maps
Increased move speed from 100% to 105%
Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
Ammo gets added to the clip at the same time that it gets added in the reload anim
No longer limited to 4 players
Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
Ray Gun Mark 2
Same probability to obtain as other weapons
Can be obtained if player has Ray Gun
Increased move speed from 100% to 105%
Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
Ammo gets added to the clip at the same time that it gets added in the reload anim
Limited to 1 player on all maps
Decreased last stand ammo from 3 clips to 1 clip
Upgraded: added secondary camo
Jet Gun
Kills multiple zombies significantly faster
Kills zombies that are in the ground, traversing, or behind barriers
Awards points for kills
Heats up half as fast
Cools down twice as fast
Cools down while not holding weapon
No longer kills when not firing
No longer automatically switched to weapon when picked up
No longer disassembles when overheated
Weapon is taken when overheated
Buildable table model no longer shows when player has weapon
Added heat percentage on HUD
Changed weapon name from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
Fixed HUD icon fading after firing
Sliquifier
Added upgraded version
Kills on any round (normally stops killing after round 100)
Decreased stock ammo from 40 to 20
Removed additional goo created by chain kills
Continues to chain while not holding weapon
Removed player damage
Upgraded: increases slippery spot duration by 50%
Upgraded: increases chain explosion radius by 50%
Added teddy bear to buildable table after weapon is taken from it
Teddy bear standing up means weapon is not available from Mystery Box
Teddy bear lying down means weapon is available from Mystery Box
Paralyzer
Kills on any round
Players fall to the ground faster after reaching max fly height
Added heat percentage on HUD
Fixed zombie spawn delay after zombie being killed
Blundergat
Kills on any round in 1-2 shots
Increased pellet count from 7 to 8
Increased pellet size
Unupgraded: decreased stock ammo from 60 to 30
Upgraded: decreased stock ammo from 120 to 60
Upgraded: added camo
Acidgat
Kills on any round in 1-2 bursts
Increased clip ammo from 3 to 4
Increased player damage from 10 to 15
Increased move speed while aiming from 100% to 200% (same as Blundergat)
Decreased explosion radius by 50%
Fires all projectiles at once
Projectiles fire in a straight line
Projectiles no longer seek toward zombies
Added projectile indicator
Removed projectile upward speed
Deadshot improves accuracy
Stuck zombie counts as a kill
Unupgraded: decreased stock ammo from 30 bursts to 15 bursts
Unupgraded: changed weapon name from "Acid Gat" to "Acidgat"
Upgraded: decreased stock ammo from 50 bursts to 30 bursts
Upgraded: increased max splash damage from 1000 to 2000
Upgraded: increased min splash damage from 500 to 1000
Upgraded: added camo
Upgraded: added proper fire sound
Staffs
Upgrade only requires collecting souls in The Crazy Place
Can no longer collect souls in The Crazy Place from staff kills
Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul
Picking up a staff at The Crazy Place while holding a staff places the other staff at The Crazy Place
Insterting a staff in The Crazy Place requires player's current weapon to be the staff
Fixed triggers for inserting and picking up staffs in The Crazy Place
Fixed being able to carry multiple staffs by picking up a staff with staff revive weapon out
Get full ammo when initially picked up after upgrading (normally missing one clip)
Max ammo no longer fills clip ammo
Upgraded: kill on any round
Upgraded: charged shots damage Panzersoldat
Upgraded: decreased alt weapon fire time from 3 seconds to 0.5 seconds
Fire upgraded: charged shots no longer deal additional damage to Panzersoldat
Ice upgraded: fixed melee sound
Tactical Grenades
Monkey Bomb
Added model and HUD icon from Buried to all maps
Zombies killed can drop powerups
Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
EMP Grenade
Added bounce sounds and shellshock from Black Ops 2 Multiplayer
No longer disables HUD
Disables player's perks for 12 seconds
Increased ammo from 2 to 3
Decreased projectile speed by 30% (same as Black Ops 2 Multiplayer)
Decreased zombie EMP radius by 17% (same as Black Ops 2 Multiplayer)
Increased perk machine EMP radius by 22% (same as Black Ops 2 Multiplayer)
Decreased perk machine EMP time from 90 seconds to 60 seconds
Added fx to EMP'd players
Can destroy deployed Zombie Shields
Sprinting no longer wakes up EMP'd zombies
Zombies that are in the ground can no longer get EMP'd
Smoke Grenade
Added on Mob of the Dead
Kills on any round
Hell's Retriever
No longer ricochets to other zombies when not charged
Every charge increases total zombies attacked by 3
Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
Upgraded: kills on any round when not charged
G-Strike Beacon
Kills on any round
Increased ammo from 2 to 3
Equipment
Increased move speed from 100% to 110%
Combat Knife
Added model from Black Ops 2 Multiplayer
Silver Spoon
Decreased damage from 1100 to 1000
Golden Spork
Decreased damage from 10000 to 5000
One Inch Punch
Deals same damage at any range
Decreased range by 4% (exactly 50% more range than normal melee)
Upgraded: elemental punch changes based on which staff the player currently has
Upgraded: uses melee lunge anim as normal melee anim
Wind: knocks down zombies that are damaged
Wind: no longer increases range
Fixed occasionally not killing zombies that were in range
Fixed players gaining damage score multiple times
Fixed zombies not being flung when Insta Kill powerup is active
Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
Frag Grenade
Replaces Semtex on Origins
Semtex
Replaces Frag Grenade on Mob of the Dead
Claymore
Added plant and alert sounds to all maps
Can be repurchased
Can be placed while in the air
Increased explosion radius by 28% (same as Black Ops 2 Multiplayer)
Increased max amount that can be placed from 12 to 20
Added weapon name on HUD
Removed initial weapon raise anim
Bouncing Betty
Replaces Claymore on Origins
Time Bomb
No longer sends players back in time
Kills all zombies
Can have with Monkey Bombs
Switches to detonator at correct time after throwing
Fixed detonator raise and drop anims
Wallbuys
Purchasing ammo refills clip ammo
Increased trigger radius
Decreased upgraded ammo cost from 4500 to 2500
Ammo can be purchased if only alt weapon ammo has been used
Purchasing no longer shows the weapon model at other wallbuys of the same weapon
Lethal grenade hint string no longer displays "ammo" after purchasing
Downing while purchasing a melee weapon gives the melee weapon
Increased brightness of wallbuy chalks
Added melee wallbuy HUD icons to all maps
Mystery Box
Players get every weapon they can before getting duplicates
Players only see weapons rising up that they can currently obtain
Decreased weapon pickup time from 12 seconds to 9 seconds
Moves to new location instantly
Special sound no longer plays when obtaining the Ray Gun
Special sound plays when obtaining a limited weapon
Perks
Removed perk limit
Removed blur after drinking
No longer deactivated if the perk machine is powered off
Added high qualty perk icons to all maps
Jugger-Nog
Increases current health by 100 upon purchase (normally sets current health to max)
Quick Revive
No longer automatically powered on in solo
Increased cost in solo from 500 to 1500
Decreases revive time by 33.33%
Decreases health regeneration delay by 25%
Changed hint string from "Revive" to "Quick Revive"
Speed Cola
Aim twice as fast
Switch weapons twice as fast
Throw grenades twice as fast
Double Tap
Removed shooting 2 bullets for every shot
Increases bullet damage by 50%
Stamin-Up
Increased cost from 2000 to 2500
Move 7% faster (normally only sprint 10% faster)
PHD Flopper
Added perk bottle model from Origins to all maps
Deals same damage on all maps
Damages all zombies at once on all maps
Players no longer take 1 fall damage when not diving
Deadshot Daiquiri
Increases bullet headshot damage by 100%
Move faster while aiming
Decreases sprint recovery time
Mule Kick
Added additional weapon indicator
Additional weapon is given back when perk is reacquired
Stowed weapons automatically reload over time
Tombstone Soda
Added in solo and Grief
Powerup no longer removed when revived
Powerup removed when downed again after being revived or respawning
Unlimited time to pick up powerup
Changed powerup fx color to blue
Powerup gets destroyed by EMP Grenades
Restores all weapons properly
Disabled suicide option when player is down
Added powerup waypoint
Flipped perk icon
Changed hint string from "Tombstone" to "Tombstone Soda"
Who's Who
Keep weapons when entering Who's Who mode
Spawn facing towards the clone when entering Who's Who mode
Keep any perks obtained in Who's Who mode when exiting Who's Who mode
Decreased Who's Who mode duration from 45 seconds to 30 seconds
Self revives in solo always activate during Who's Who mode
Ignored by zombies for 1 second after entering Who's Who mode
Invulnerable for 2 seconds after entering and exiting Who's Who mode
Controls are frozen for 0.5 seconds after entering and exiting Who's Who mode
Purchasing Who's Who in Who's Who mode no longer destroys the clone
Downing with Who's Who in Who's Who mode destroys the clone
Added Who's Who mode duration bar on HUD
Changed revive waypoint icon to Who's Who perk icon
Revive waypoint shows offscreen
Fixed an error that would crash the game when entering Who's Who mode
Electric Cherry
Removed cooldown after being used multiple times in a row
Downing kills all zombies around the player
Vulture-Aid
Added ability to see zombies through walls
Removed ability to see perks, wallbuys, and Mystery Box through walls
Stink areas no longer activate while the player is moving
Pack-a-Punch
Changed default weapon camo to dragon camo from Black Ops 2 Multiplayer (modified to be darker on primary camo and not animated on secondary camo)
Attachments on weapons can no longer be changed
Reticles on optical attachments are no longer random
Decreased weapon pickup time from 15 seconds to 12 seconds
Added sound when attempting to purchase without enough points
Powerups
Decreased chance to drop from 3% to 2%
Grabbing time based powerups that are already active add to timer instead of resetting timer
Fx plays when a powerup drops if it is the last powerup of a cycle
Nuke
Kills all zombies instantly
Carpenter
Removed
Fire Sale
Added on Tranzit and Die Rise
Zombie Blood
No longer makes zombies ignore the player
Makes the player invulnerable to zombie melee swipes
Meat
All zombies go after player holding the meat
75% move speed while holding the meat
Take 50 damage per second if stationary while holding the meat
Decreased throw speed by 25%
Player who threw the meat can meat themself
Attracts zombies more consistently on ground
Decreased attract radius on ground by 50%
Decreased time on ground from 16 seconds to 10 seconds
Decreased time on players from 30 seconds to 15 seconds
Bounces off walls when thrown
Added weapon name on HUD
Changed powerup fx color to blue
Able to drop when players are down
No longer able to drop when another meat powerup is already dropped
Message shows when the meat is grabbed and landed on a player
Meleeing while the meat is moving no longer grabs the meat
Removed pick up trigger
Gets destroyed when thrown on lava
Replaced with Richtofen's Head on Cell Block and Docks
Persistent Upgrades
Removed
Buildables
Added purchase cost
Parts automatically picked up
Can be built at any buildable table on all maps
Zombies no longer attack (except Zombie Shield)
Can no longer be destroyed by 2 grenades
Can be destroyed by taking 1500 damage
Can no longer be picked up after being destroyed
Added weapon name on HUD to all buildables
Increased move speed while holding from 100% to 110% (except Zombie Shield)
Can no longer melee while holding (except Zombie Shield)
Removed dive anim
Added held world model
Changed crafting hint string from "Building..." to "Crafting..."
Changed purchase hint string from "for" to "to take" on all maps
Changed pick up hint string from "for" to "to pick up" on all maps
Zombie Shield
Added shield health bar on HUD
Awards points for kills and damage
Can be repaired at buildable table (same cost as purchase cost)
Zombies that are on fire no longer explode on death
Can be destroyed by player damage when deployed
Destroyed sound plays when player is holding
Deployed damage sound plays on shield instead of player
Switches back to correct weapon after deploying
Turret
No longer needs to be powered by a Turbine
Gets destroyed after being deployed for 30 seconds
Kills on any round in 1-4 shots (normally does 1200 damage max)
No longer damages players
Fire type changed from burst fire to continuous fire
Fixed an issue where the Turret sounds would continue playing after being picked up
Electric Trap
No longer needs to be powered by a Turbine
Gets destroyed after being deployed for 30 seconds
Kills on any round (normally stops killing after round 50)
Kills zombies instantly
Zombies that are on fire no longer explode on death
No longer kills players without Jugger-Nog instantly
Decreased player damage from 75 to 25
Decreased player shellshock time from 2.5 seconds to 1.25 seconds
Decreased startup time from 2 seconds to 0.5 seconds
Subsurface Resonator
No longer needs to be powered by a Turbine
No longer gets destroyed from kills
Gets destroyed after being deployed for 30 seconds
Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire)
Trample Steam
No longer gets destroyed from kills
Gets destroyed after activating 15 times
Does fast cooldown when player activates
Fixed an issue where players were not flung correctly when activating the Trample Steam while in the air
Head Chopper
No longer gets destroyed from kills
Gets destroyed after activating 10 times
Does multiple swings when player activates
Kills zombies when placed on a ceiling
Increased damage trigger width by 100%
No longer deals damage during retract anims
Changed head chop player damage to 50 (normally instantly kills without Jugger-Nog or deals 15 damage with Jugger-Nog)
Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
Acidgat Kit
Player does knuckle crack anim during conversion
Requires player's current weapon to be the Blundergat to convert
Requires player to be looking at the buildable table to convert
Changed craft hint string from "Blundergat Upgrade" to "Acidgat Kit"
Changed pick up hint string from "take your converted weapon" to "take Acidgat"
Fixed buildable table not showing locked hint string
Maxis Drone
Kills on any round in 1-4 shots (normally does 12000 damage max)
Decreased active time from 90 seconds to 60 seconds
Decreased cooldown time from 60 seconds to 30 seconds
Added hint strings for purchased, can only be one, and cooling down
Added HUD message for how to activate
Buildable table model sits on top of the stand
Rotated buildable table model 90 degrees
Switches back to correct weapon after deploying
Bank
Deposited points resets each game
Gain 10% interest on deposited points at the end of each round
No longer costs 100 points to withdraw
Players can deposit and withdraw less than 1000 points
Account balance displayed on HUD
Disabled trading points
Weapon Locker
Placed weapon resets each game
Placed weapon gains max ammo at the end of each round
Placed weapon displayed on HUD
NAV Table
Automatically crafted
Costs 100,000 points
Ends the game
Maps
All locations can be played on Survival and Grief game modes
All quests can be completed with any amount of players
All quests give players all perks on completion
All quests play a song on completion after ending the current round
Nuketown
Initial perk is no longer always Quick Revive in solo
Initial perk no longer always spawns in the starting area in solo
Initial perk spawns at round 1 in coop
Perks spawn every 5 rounds
Increased intermission time from 7.5 seconds to 15 seconds
Fixed Mystery Box floating in the sky at the start of the game
Tranzit
Added PDW-57 wallbuy at Bus Depot
Added AN-94 wallbuy at Town
Added SVU-AS wallbuy at Cornfield
Added Mystery Box at Tunnel
Added Mystery Box at Cornfield
Power switch, Pack-a-Punch, and Diner hatch automatically crafted
Any door that requires a Turbine to open is automatically open whenever the power is on
Increased bus speed by 100%
Added bus depart timer on HUD when player is on bus
Powerups dropped within the bus are linked to the bus
Players can sprint and go prone on the bus
Bus wallbuy trigger functions the same as other wallbuy triggers
Lava in starting area activates after the power is on
Lava destroys grenades instantly
Lava damage no longer changes based on player's health
Decreased light lava damage from 6 to 5
Decreased zombie explosion max damage from 30 to 15
Players can be revived in the fog easier
Lamp post portals stay active after activating once
Each lamp post portal teleports players to a set destination lamp post (randomizes each game)
Decreased brightness at Power Station
Zombies killed by the bus no longer respawn
Zombies no longer spawn in the Prototype zone when in the Cornfield zone
Zombies no longer spawn in the Cornfield zone when in the Prototype zone
Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone
Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
Added "Avenged Sevenfold - Carry On" song (activated by triggering the teddy bear at Farm last)
Added "Skrillex - Try It Out" song (activated by triggering the teddy bear at Bus Depot last)
Quest: added "Benn - Just Like You" song
Quest: increased pylon powerup drop rate from 4-12 minutes to 2-6 minutes
Quest (Maxis): Avogadro step only requires 1 Turbine under the pylon
Quest (Maxis): Turbine can get destroyed by the EMP during the Avogadro step and it will still count as completed
Quest (Maxis): lamp posts step requires all 8 lamp posts to get powered by a Turbine
Quest (Maxis): lamp posts step no longer requires all Turbines to be placed at the same time
Quest (Richtofen): lamp posts step requires all 8 lamp posts to get powered off by an EMP
Quest (Richtofen): lamp posts step no longer requires all lamp posts to be powered off at the same time
Survival & Grief: power doors are buyable doors
Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
Added collision to area at Cornfield that was considered out of the map
Fixed zombie riser spawn points that were too high above ground
Fixed zombie pathing at Cornfield behind the pylon
Perks and wallbuys within the maze are randomized each game
Mob of the Dead
Replaced Remington 870 MCS wallbuy at Citadel with Semtex wallbuy
1 afterlife max in solo
Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
Spawn facing towards the afterlife player model when entering afterlife
Doors can no longer be purchased when entering afterlife
Afterlife player model has collision
Moved afterlife icon to the left side of screen above health bar and zone name
Afterlife icon fades when player has no afterlife lives
Removed afterlife lives counter
Key on HUD fades out
Plane parts are shared in coop
Plane parts must be all acquired to craft
Plane no longer has to be refueled
Plane reappears immediately after coming back from the Golden Gate Bridge
Electric chairs appear immediately after crashing at the Golden Gate Bridge
Zombies spawn sooner after crashing at the Golden Gate Bridge
Decreased starting room doors cost from 1000 to 750
Opening one of the starting room doors no longer opens the other
Brutus no longer spawns if no doors have been opened
Activating the laundry machine always spawns zombies instead of Brutus
Docks gate no longer closes when shock box is shocked in afterlife
Players no longer respawn in the Acid Trap
Added falling hands anim from Origins
Acid Trap: kills on any round (normally stops killing after round 158 on PC)
Acid Trap: kills zombies instantly
Acid Trap: decreased player damage from 75% of max health to 50% of max health
Acid Trap: increased time between player damage from 1 second to 1.5 seconds
Tower Trap: kills on any round in 1 shot
Tower Trap (upgraded): kills on any round in 1-2 shots
Tower Trap (upgraded): stays upgraded until the end of the round
Tower Trap (upgraded): can be upgraded while the trap is not active
Tower Trap (upgraded): upgrading no longer resets the duration of the trap
Zombies spawn in the Docks zone when in the Docks Gates zone
Zombies spawn in the Docks Gates zone when in the Docks zone
Removed background color from plane parts on HUD
Changed name of Zombie Shield recipe on HUD from "Shield" to "Zombie Shield"
Changed background color of Zombie Shield parts on HUD from green to grey
Changed background color of Acidgat Kit parts on HUD from blue to green
Quest: added "Benn - Alcatraz" song
Quest: Blundergat gets full ammo when picked up (normally missing one clip)
Quest: number pad only needs each number to be shocked once in order to complete
Quest: can enter the plane in afterlife with any amount of players
Quest: can enter the plane in afterlife without Weasel
Quest: if Weasel is the only player in the game, the cycle breaks immediately after reviving yourself on the Golden Gate Bridge
Quest: if Weasel is not in the game, the cycle continues immediately after everyone revives themselves on the Golden Gate Bridge
Quest: players no longer get moved to different positions when starting the showdown
Quest: showdown target waypoint shows offscreen
Fixed afterlife icon showing when initially in afterlife at the start of the game
Fixed initial weapon raise anim happening after exiting afterlife
Fixed being able to hit a death barrier when jumping off the Docks Bridge zone
Cell Block
Zombies spawn in the Cell Block 3rd Floor zone
Fixed players taking damage from the key spawn positions
Fixed the electric fence in the Warden's Office making noise when bumping into it
Docks
Wallbuys: SMR, Ballista, MSMC, Uzi, M1927
Perks: Jugger-Nog
Pack-a-Punch
Grief: Tower Trap targets and stuns players
Origins
Door prices in solo cost the same as in coop
Shovels automatically picked up
Records automatically picked up
Gramophone initially spawns at Excavation Site gramophone table
Swapped spawn positions of certain staff parts to match the area where they are picked up at
Musical parts on HUD change record color to show which table the gramophone is currently placed at
Musical parts on HUD fade out
Changed order of staff parts on HUD to match order of staff holders
Staff parts on HUD correctly show that a player has a staff and a gem
Staff parts on HUD no longer show that a player has a staff when it is crafted
Changed order of Zombie Shield and Maxis Drone recipes on HUD
Changed background color of Maxis Drone parts on HUD from green to orange
Moved challenge medals and tablet icon above health bar and zone name
Added attachment name on HUD for upgraded attachment weapons
Generators: increased capture reward points from 100 to 200
Generators: always give back refund points if player was in the generator zone when captured
Generators: recapture round zombies only drop Max Ammo if killed before taking first generator
Generators: fixed an issue where recapture sound and fx would play twice
Giant Robots: each robot has an openable foot when 3 robots are active
Tank: players can go prone
Tank: changed cooldown to 30 seconds (normally 2-120 seconds depending on how long players were on the tank)
Tank: no longer free to activate if called
Teleporters: stay active after picking up gramophone
Teleporters: placing gramophone activates The Crazy Place teleporters
Teleporters: players face away from the teleporters when returning from The Crazy Place
Teleporters: players can teleport while prone
Mystery Box: rotated weapon model angle 180 degrees
Mystery Box: uses the same trade weapon hint string as other maps
Der Wunderfizz: increased cost from 1500 to 2500
Der Wunderfizz: all perks have an equal chance of being obtained
Der Wunderfizz: moves to new location instantly
Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
Rituals of the Ancients: FAL OSW replaces Galil in perform headshots challenge reward
Soul boxes: decreased number of souls to close from 30 to 20
Dig spots: decreased number of digs to obtain golden shovel from 30 to 20
Dig spots: changed number of digs to obtain golden helmet to 40 (normally 5% chance to obtain after obtaining golden shovel)
Dig spots: dug up weapons get full ammo when picked up (normally missing one clip)
Perk bottle dig spots: give random perk
Perk bottle dig spots: visible and diggable without Zombie Blood
Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
Quest: added "Benn - The Divider" song
Quest (ascend from darkness step): staffs can be placed at any staff holder
Quest (ascend from darkness step): three robots always active during step
Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
Quest (rain fire step): button no longer deactivates after activating
Quest (raise hell step): all staffs must be fully charged for souls to be collected
Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all of the souls
Quest (freedom step): teleport trigger can be triggered without looking at it
Fixed being able to hit a death barrier when jumping off the Above Generator 3 Bunker zone
Game Modes
Encounter
Group of competitive game modes
Unlimited zombies
2500 health zombies (25000 health boss zombies)
0.5 second zombie spawn rate
Only sprinting zombies
Crawlers bleed out if they have not dealt or taken damage within 30 seconds
Boss zombies spawn every 4-6 minutes (on maps that have them)
Unlimited powerups
Unlimited barrier rebuild points
Unupgraded weapons stun enemy players for 0.5 seconds
Upgraded weapons stun enemy players for 0.75 seconds
Melee weapons stun enemy players for 0.75 seconds
Meleeing enemy players with an upgraded melee weapon pushes 33% more
Meleeing enemy players that are in the air pushes 100% more
Meleeing enemy players that are crouched pushes 33% less
Meleeing enemy players that are prone pushes 66% less
Meleeing enemy players that are reviving pushes 50% less
Meleeing enemy players that are already stunned from weapons will push and restun them
Ballistic knife projectile pushes enemy players
Claymores are no longer triggered by enemy players
Stun fx is linked to the player
Stun fx shows in the correct position for projectiles
Stunning enemy players steals 100 points from them
Downing enemy players awards 500 points
Landing on top of an enemy player that is prone downs them
Increased max radius for landing on top of an enemy player by 16.66%
Decreased max height for landing on top of an enemy player by 50%
Starting weapon (upgraded): decreased stock ammo by half
Max Ammo: decreased amount of ammo given from max stock to one clip
Max Ammo: unloads clip of all enemy players' weapons and takes away their grenades and claymores
Double Points: decreased duration from 30 seconds to 15 seconds
Double Points: enemy players gain half points
Insta Kill: decreased duration from 30 seconds to 15 seconds
Insta Kill: enemy players deal half damage
Nuke: enemy players lose 400 points
Nuke: deals 75 damage to all alive enemy players
Nuke: makes all downed enemy players bleed out
Added teammate head icons
Added kill feed (includes downs, revives, and bleed outs)
Added player kills on scoreboard (replaces headshots)
Spawn points are assigned to a team
Properly restores dual wield weapon left clip ammo, alt weapon ammo, and equipment on respawn
Can only spectate own team
Added option to change teams in game
Grief
Gain score by making enemy players bleed out
Make 10 enemy players bleed out to win the game
Bleeding out enemy players awards 1000 points to all teammates
Players respawn after being down for 10 seconds
Players retain perks
Search & Rezurrect
Win a round by getting all enemy players down
Win 3 rounds to win the game
Tie round if both teams die within 5 seconds of eachother
Players start each round with at least 10000 points
Bleeding out enemy players awards 1000 points to all teammates
Amount of players alive on each team shown on HUD
Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
Last player alive audio only plays for the player who is alive instead of every player on the team
Audio plays when enemy players bleed out
Players do not get their weapons back on the next round if they bled out
Teams switch spawn points each round
Players respawn at initial spawn points
Race
Gain score by getting zombie kills or getting enemy players down
Gain 500 score to win the game
Killing a zombie awards 1 score
Killing a boss zombie awards 10 score
Getting an enemy player down awards 10 score
Reviving an ally player awards 5 score
Grabbing a Nuke powerup awards 10 score
Players respawn after being down for 10 seconds
Players retain perks
Containment
Gain score by being the team with the most players alive in the containment zone
Gain 250 score to win the game
Contested if both teams have the same amount of players alive in the containment zone
Both teams gain score at half rate when contested
Final score has to be gained uncontested
Zombies only go after players in the containment zone
Zombies in the containment zone die when it moves
Players in the containment zone gain 50 points when their team gains score
Containment zone moves every 60 seconds
Next containment zone waypoint shown when there is 10 seconds left on current containment zone
Amount of players alive in the containment zone on each team shown on HUD
Players respawn after being down for 10 seconds
Players retain perks
Meat
Gain score by being the team holding the meat
Gain 200 score to win the game
Meat powerup always drops from the first zombie killed
Player holding the meat gains 100 points when their team gains score
Downing while holding the meat drops it as a powerup
Throwing the meat on the ground drops it as a powerup
Throwing the meat onto another player makes them grab the meat
I've been trying to load into a game for a while every now & then but for some reason every time I try to load into a game solo I get an error saying
Unresolved external: "claymore_unitrigger_update_prompt" with 0 parameters
in "utility" at line 1****
Unresolved external: "buy_claymores" with 0
parameters in "utility" at line 1****
I have no idea how to fix this I played BO1 reimagined doing all the EE's solo trying to do the same for bo2. Don't know if this is even an issue or I did something wrong
Hello when I launch a map I get an error message "Unknow Playzeanimetyp rearclipsniper_fastads in dsr50_zm" which appears and it is impossible to play.
Do you have a solution ?
Was playing with 2 players and we were unable to use the fuel cans on the plane. It kept saying that we needed additional parts despite it saying we had all the cans. Love what you're doing though with this mod and the BO1 one!