A classic RPG dungeon crawler designed for the Casio fx-G9750II.
In my last 3 years of highschool, I was required to purchase a Casio graphics calculator for the Calculus and Physics subjects I would be taking. It didn't take long until I found that they were programmable, and due to the lack of doccumentation on the internet, me and 2 of my other friends started the doccumentation of every function within the Casio BASIC API. In my last year of highschool, sitting in class and not paying any attention towards anything other than our calculators became the norm, and after making a series of shitty half assed games, I decided to make an indepth dungeon crawler called "Byte".
The objective of Byte is to climb 256 dungeon floors whilst fighting monsters and bosses and collecting rare items. Some of my proudest features include:
- Randomly generated floors using my own noise algorithm
- Monster individuality and typing
- Saving and calling of data from the video RAM
I encourage anyone who wants to learn Casio BASIC (for whatever strange reason), to look through my code and the data files to try and make sense of some of the functions as it might be a good place to start.