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racing's Introduction

Racing

A Racing Gamemode for FiveM which makes use of some of it's latest and greatest features!

This is very much a WORK IN PROGRESS!!!

Don't expect anything to work or stay how it is. I may very well restart the project for a 3rd time.

Credits

All great projects are built on others! A special thanks goes out to these projects and people for helping to make this project possible!

oh and if you're wondering why some people are credited here when their stuff isn't even in the repo, it's coming soon™

racing's People

Contributors

jaymo1011 avatar

Stargazers

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Watchers

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racing's Issues

how to start

there are no instruction on how to use this please help

GlobalState not syncing to server

Hi, this may not be an issue with your code but I'm just wondering if you have an idea of what's going wrong...

When loading into a server with the racing resources loaded, it will hang on Awaiting Scripts, I've manage to pin down what's causing it but can't see how to fix it:

When the onClientMapStart even is triggered In mission-json-loader/client.lua, when the variable
GlobalState.CurrentMapMissionJSONChecked is being read it always returns nil, even when on the server it's set to true. I've enabled OneSync in the client.cfg file (Although I'm not sure if there's more to it than just setting this value to get OneSync to work).

Any help is appreciated, thanks!

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