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batex's Issues

Re-importing animation after using batex export clears keyframes

I'm fairly new to programming/3d modeling/animation, so it's entirely possible I did something wrong and messed this up myself. But I exported a few animations for a project, and I had the scale set too small so they looked weird. I fixed 2 of the animations by opening their .blend projects and scaling them up and re-exported them just fine. However for 1 of the animations I forgot to save a .blend file for it, and I figured I could work around it by importing the fbx I had exported, however, all of the keyframes for the animation are compressed into the first frame alone, and I cant scale up and re-export the animation, without recreating the animation at proper scale.

Unfortunately the animation in question happens to be the one that took the longest to make. I'll play around and see if I can fix this myself, and check back here for a response if I cant. But I will likely end up remaking the animation later today if I can't fix it.

[Feature request] support other file formats

context

hi, in the first place, I really appreciate your addon, it really makes my game asset making process a lot faster;

but for technical reasons, I can't use FBX files directly in my project, so I then have to convert the exports to DAE, which is slowing down the process back to it's first state.

feature

So could it be possible for you to integrate a switch input to chose which format to export in ?

  • I would personally appreciate the integration of DAE files, but I know OBJ and GLTF files would be very useful too.

Thanks for your consideration.

No armatures in exported models

I'm using Blender version 2.82.7.
When I batch export a rigged character with separated parts and import them back into Blender (first time encountered this when imported them into SteamVR), they lose their armatures completely. Armature, on the other hand, exports as a single separate object.

Issues exporting with steam version

image
I am having this error when I try and export with the steam version of Batex, I used it on the non-steam version and everything was fine, fresh install and encountering this error.

Runtime Error

Traceback (most recent call last):

File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\batex-master\bex_op.py", line 16, in execute

bat_export.do_export()

File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\batex-master\bex_export.py", line 46, in do_export

path_mode='ABSOLUTE')

File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\modules\bpy\ops.py", line 201, in call

ret = op_call(self.idname_py(), None, kw)

RuntimeError: Error: Traceback (most recent call last):

File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\io_scene_fbx_init_.py", line 552, in execute

return export_fbx_bin.save(self, context, **keywords)

File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3118, in save

ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)

File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3027, in save_single

encode_bin.write(filepath, root, FBX_VERSION)

File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write

with open(fn, 'wb') as f:

FileNotFoundError: [Errno 2] No such file or directory: '//..\Downloads\Kitbash Mini Cyberpunk\/TowerC_RoofTar.fbx'

location: C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\modules\bpy\ops.py:201

location: :-1

Exporting 2 sided planes

Batex doesn't seem to export double sided planes.

As of Blender 2.8 double sided planes are exported as default, however, anytime I export to Unity the back of the normals are missing. Is this intentional or is the issue with Blender/Unity?

Error on exporting Empties

Empties are used in many places, as sockets in UE4 and as root objects for skeletal mesh weapons, for two examples. The exporter fails because empties don't have a material slot, regardless of if you choose "One Material ID" or not.

Add Clear Location on export option

I make a lot of modular kits and need the origin to be in a specific location, while the center transform option is useful, i would also like to ask that you add one that clears the location data for the exported object without moving the origin of the mesh

export / texture options

I think that you already have plans to add a drop down list for export options so if you do I was thinking about godot / gltf export options that would be useful. having a checkbox for Meshes->Materials would be good as this tends to pack all of the textures into each gltf model file (not very good for hdd space / modular assets) but still having the option to copy textures to a selected path or not might be useful.

*export drop down list (you might be able to tie into the export list already in Blender but the options would need to change to match your addon features)

*gltf Meshes->Materials checkbox

*(if possible) Texture copy checkbox / path option

Blender 3.1 - cannot install addon

Hi,

cannot install it in blender 3.1

I cloned the git repo then installed the init.py but I cannot find the addon, while it works with 2.90

image

Can't export parent objects?

I have a parent empty containing a few meshes. I get an error when I try to export a object like this

image

Any possibility to fix this sorta issue?

Also is it possible to export without any material? so to only use materials designed within unity

Thanks for the awesome addon btw!

i can't export

hey!! here is the issue that i have when i try to export it using the addon
bpy.context.space_data.params.directory = "E:\Blender projects\"
Modules Installed () from 'E:\Blender projects\addons\batex-master.zip' into 'C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons'
bpy.data.window_managers["WinMan"].addon_search = "bate"
Modules Installed (batex-master) from 'E:\Blender projects\addons\batex-master.zip' into 'C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons'
bpy.context.space_data.params.directory = "E:\Blender projects\models\pendant light\"
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.bex_ot_operator()
Exported to
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.bex_ot_openfolder()
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.016.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.016.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.bex_ot_openfolder()
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.016.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.016.fbx'

location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201

location: :-1

Error

`
Traceback (most recent call last):
File "C:\Users\Alexander\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\Alexander\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\batex-master\bex_export.py", line 77, in do_export
bpy.ops.object.mode_set(mode='OBJECT')
File "C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.mode_set.poll() failed, context is incorrect

location: :-1

`

Error with Relative folder path

Traceback (most recent call last):
  File "/home/bm/.config/blender/2.81/scripts/addons/batex-master/bex_op.py", line 16, in execute
    bat_export.do_export()
  File "/home/bm/.config/blender/2.81/scripts/addons/batex-master/bex_export.py", line 46, in do_export
    path_mode='ABSOLUTE')
  File "/usr/share/blender/2.81/scripts/modules/bpy/ops.py", line 201, in __call__
    ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
  File "/usr/share/blender/2.81/scripts/addons/io_scene_fbx/__init__.py", line 617, in execute
    return export_fbx_bin.save(self, context, **keywords)
  File "/usr/share/blender/2.81/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 3194, in save
    ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
  File "/usr/share/blender/2.81/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 3102, in save_single
    encode_bin.write(filepath, root, FBX_VERSION)
  File "/usr/share/blender/2.81/scripts/addons/io_scene_fbx/encode_bin.py", line 291, in write
    with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '//export/v15//window-bottom.fbx'

location: /usr/share/blender/2.81/scripts/modules/bpy/ops.py:201



location: <unknown location>:-1


With Absolute path it works

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