jayanam / batex Goto Github PK
View Code? Open in Web Editor NEWExport selected objects as fbx in batch operation
License: GNU General Public License v3.0
Export selected objects as fbx in batch operation
License: GNU General Public License v3.0
I'm fairly new to programming/3d modeling/animation, so it's entirely possible I did something wrong and messed this up myself. But I exported a few animations for a project, and I had the scale set too small so they looked weird. I fixed 2 of the animations by opening their .blend projects and scaling them up and re-exported them just fine. However for 1 of the animations I forgot to save a .blend file for it, and I figured I could work around it by importing the fbx I had exported, however, all of the keyframes for the animation are compressed into the first frame alone, and I cant scale up and re-export the animation, without recreating the animation at proper scale.
Unfortunately the animation in question happens to be the one that took the longest to make. I'll play around and see if I can fix this myself, and check back here for a response if I cant. But I will likely end up remaking the animation later today if I can't fix it.
hi, in the first place, I really appreciate your addon, it really makes my game asset making process a lot faster;
but for technical reasons, I can't use FBX files directly in my project, so I then have to convert the exports to DAE, which is slowing down the process back to it's first state.
So could it be possible for you to integrate a switch input to chose which format to export in ?
Thanks for your consideration.
I'm using Blender version 2.82.7.
When I batch export a rigged character with separated parts and import them back into Blender (first time encountered this when imported them into SteamVR), they lose their armatures completely. Armature, on the other hand, exports as a single separate object.
When choosing a new Export Folder thru Blender's explorer window, upon clicking "Accept", Blender has a hard crash. Exporting itself actually works fine, I just can't set a new directory.
Traceback (most recent call last):
File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\batex-master\bex_export.py", line 46, in do_export
path_mode='ABSOLUTE')
File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\io_scene_fbx_init_.py", line 552, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3118, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3027, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '//..\Downloads\Kitbash Mini Cyberpunk\/TowerC_RoofTar.fbx'
location: C:\Users\Allan\Desktop\ALLAN_blender-2.80-windows64\2.80\scripts\modules\bpy\ops.py:201
location: :-1
Batex doesn't seem to export double sided planes.
As of Blender 2.8 double sided planes are exported as default, however, anytime I export to Unity the back of the normals are missing. Is this intentional or is the issue with Blender/Unity?
Empties are used in many places, as sockets in UE4 and as root objects for skeletal mesh weapons, for two examples. The exporter fails because empties don't have a material slot, regardless of if you choose "One Material ID" or not.
I make a lot of modular kits and need the origin to be in a specific location, while the center transform option is useful, i would also like to ask that you add one that clears the location data for the exported object without moving the origin of the mesh
I think that you already have plans to add a drop down list for export options so if you do I was thinking about godot / gltf export options that would be useful. having a checkbox for Meshes->Materials would be good as this tends to pack all of the textures into each gltf model file (not very good for hdd space / modular assets) but still having the option to copy textures to a selected path or not might be useful.
*export drop down list (you might be able to tie into the export list already in Blender but the options would need to change to match your addon features)
*gltf Meshes->Materials checkbox
*(if possible) Texture copy checkbox / path option
I had this before, and just installed latest version (after uninstalling old one).
hey!! here is the issue that i have when i try to export it using the addon
bpy.context.space_data.params.directory = "E:\Blender projects\"
Modules Installed () from 'E:\Blender projects\addons\batex-master.zip' into 'C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons'
bpy.data.window_managers["WinMan"].addon_search = "bate"
Modules Installed (batex-master) from 'E:\Blender projects\addons\batex-master.zip' into 'C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons'
bpy.context.space_data.params.directory = "E:\Blender projects\models\pendant light\"
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.bex_ot_operator()
Exported to
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.bex_ot_openfolder()
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.014.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.016.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.016.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.bex_ot_openfolder()
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.016.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.bex_ot_operator()
Traceback (most recent call last):
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\aboha\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\batex-master\bex_export.py", line 102, in do_export
path_mode='ABSOLUTE')
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py", line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3106, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '///Bulb.016.fbx'
location: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\bpy\ops.py:201
location: :-1
Hi :) It would be awesome if the script could also export individual objects as GLB and USD. I appreciete your efforts ๐
`
Traceback (most recent call last):
File "C:\Users\Alexander\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\batex-master\bex_op.py", line 16, in execute
bat_export.do_export()
File "C:\Users\Alexander\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\batex-master\bex_export.py", line 77, in do_export
bpy.ops.object.mode_set(mode='OBJECT')
File "C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\modules\bpy\ops.py", line 201, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.mode_set.poll() failed, context is incorrect
location: :-1
`
Traceback (most recent call last):
File "/home/bm/.config/blender/2.81/scripts/addons/batex-master/bex_op.py", line 16, in execute
bat_export.do_export()
File "/home/bm/.config/blender/2.81/scripts/addons/batex-master/bex_export.py", line 46, in do_export
path_mode='ABSOLUTE')
File "/usr/share/blender/2.81/scripts/modules/bpy/ops.py", line 201, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "/usr/share/blender/2.81/scripts/addons/io_scene_fbx/__init__.py", line 617, in execute
return export_fbx_bin.save(self, context, **keywords)
File "/usr/share/blender/2.81/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 3194, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "/usr/share/blender/2.81/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 3102, in save_single
encode_bin.write(filepath, root, FBX_VERSION)
File "/usr/share/blender/2.81/scripts/addons/io_scene_fbx/encode_bin.py", line 291, in write
with open(fn, 'wb') as f:
FileNotFoundError: [Errno 2] No such file or directory: '//export/v15//window-bottom.fbx'
location: /usr/share/blender/2.81/scripts/modules/bpy/ops.py:201
location: <unknown location>:-1
With Absolute path it works
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