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betteroll-swade's Issues

Add a spend bennie option.

Give an option to repeat the attack and decrease the bennie counter. Either with right click or a button after the attacks.

Modify the behavior of clicking on text to use Better Rolls

Ideally, clicking on the text of a Trait or weapon should trigger Better Rolls rather than having to depend on the icon. In fact, because of the visual presentation of the icons, it's not obvious to new players that they are clickable or yield different outputs (see issue #41 ).

I'd even argue that if you could modify the text click behavior, you don't need the icons at all, eliminating confusion about what to click while also cleaning up the UI.

Change Cursor and add border when hovering over the icon

For new players, it's not obvious that clicking the icon does something different than clicking the text. The icon looks just like its an icon rather than a button. Changing the cursor and adding a border on hover could help somewhat.

Thrown weapons are rolling as unskilled.

For characters or NPCs when rolling from the icon in the inventory, it is rolling the weapon as unskilled rather than with Athletics. Seems it is always looking for the Shooting skills for any ranged weapon. Rather than Shooting or Athletics depending.

Better roll with SWADE roll window

I know this is against the original idea of Better rolls but as I really like the modules chat message I'd highly appreciate it. There are three ways this could be done that I can think of:

  1. Replace the regular roll (clicking on the skills name) with the Better rolls roll that uses the roll window to modify the roll.
  2. Introduce an option that opens the roll window, replacing the usual Better rolls behaviour.
  3. Have another button/combination (i.e. middle mouse button or shift-click) to roll with the roll window.

The first would interfere with the system, the second wouldn't offer a way to have both at the same time, the third option is kind of a middle ground but inconveinient if you have no middle mouse button (Mac users) or if you rarely use the keyboard. I really like the way Better rolls does the chat message and I'd love to have the option to do modifiers before rolling but as I said: I realise this is against the original intention of the module, thus I'd understand if this request is denied.

Wild die and extras can be confussing

If the Wild Card checkbox is unchecked, Better Rolls still rolls a Wild Die for Trait rolls. It should be checking to see if the checkbox is checked before including a Wild Die.

Extras roll a Wild Die

Steps to reproduce:

  1. On the NPC sheet, click on one of the Extra's weapon icons

Actual result: Extra's skill with weapon is rolled along with a wild die.
Expected result: only the Skill die is rolled (like it does when the dice are rolled by clicking the actual skill)

Feature request: Configurable description font size

The second one is a usability issue as the font is pretty damn small. It's kind of hard to read, almost impossible when I sit comfortable with some distance to the monitor. Either a slightly bigger font size or a way to configure the size would be nice.

Skill rolls for extras

How?.

There is no skill images, nor an easy way to add them.
Create a new sheet?
Modify default rolls?

Support for Melee/Thrown Weapons

When attacking with a Thrown Weapon that can also be used in Melee (like a Javelin), Athletics is automatically used.

This prevents using the weapon as a melee attack.

Suggestion: Clicking a weapon should allow the user to choose between all the modes it can be used as (i.e. Fighting or Shooting or Athletics, etc)

Feature Request: "Add Trait Die"

Frenzy, weapons with RoF>1 and certain other edges and powers allow to roll more than one trait die. I think the module would greatly benefit from a way to roll multiple trait dice. For Example by adding a button in the result of a skill check to add one or more additional trait di(c)e to the roll that was made.

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