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fs22_dashboardlive's Issues

Bale counter and sizes

Hello Jason,

First off, amazing mod. And this issue could be something that I am completely messing up.

I am using the GitHub version to try and get the bale count to show on a bale monitor screen, along with the bale sizes if I can figure it out.

I took the example that you had posted in GitHub, and added my nodes etc, it gives me a zero constantly, no matter if I am using the Vermeer DLC or the bale counter that you recommended (https://www.lsfarming-mods.com/filebase/file/69-ballenz%C3%A4hler/). Like I said, I could be messing something up so I am dropping the line of code in here, and attaching the XML I am working with aswell.

Thank you!

<dashboard valueType="base" cmd="fillLevel" option="percent" partition="1" joints="1 2 3" displayType="ANIMATION" animName="BALERFILLLEVEL" groups="MOTOR_ACTIVE" trailer="1" minValueAnim="1" maxValueAnim="100" />

series7R.zip

[Improvement] PT-BR translation

Dear,

Goodnight.

First of all congratulations for the mod. Great.

I had the trouble to add the PT-BR translation to modDesc. I'm happy to provide it to you so you can feed it into an upcoming update.

hugs.
modDesc.txt

Extension for combine harvester

Another entry that would be quite useful for combine harvesters would be the display of what crop is currently being threshed or what crop is in the grain tank. Perhaps these could be displayed, if possible, as text in English and/or German and as an icon.
It's just an idea that came to me by chance and I thought I'd suggest it to you. :)

How to add the DBL spec to a modded baler.

I am trying to get the info to display for a modded baler. It works with a base game baler just fine, but the modder baler it doesn't. The vehiclespec is set to baler, just not sure to to get it to work with DBL.

Flackern des Bildschirmes bei...

... vorher eingebautem REAL GPS!

In manchen Mod Traktoren wurden ja schon Billdschirme mit Real-GPS verbaut. Wenn jetzt der Dashboard-Live mod ab Version 1.3 im Ordner ist, flackert der vorher verbaute RealGPS!

Keybinds issue

I have a mod that supports DBL, and I can interact with it using interactive control, but keybinds (or buttons) aren't working. For instance, I can set day/night mode with IC, but the keybind for DBL does nothing.

Also I haven't seen any mods with any pages in the display, but I am not sure if those are implemented in the mods I have tried.

Are there any examples of mods that have pages of displays so I can test if this is working at all?

I have tried with ONLY this mod and a vehicle with DBL support active, and it's the same.

Frage

Guten Tag zusammen ich habe da mal eine frage und zwar kann man sich ja unter Dashboard Live den Liter stand anzeigen lassen auf dem Display. Jetzt meine frage kann man sich auch die Prozent zahl anzeigen lassen zb. wie viel Prozent der Anhänger beladen ist und wenn ja wie?

Danke im Voraus

fov control mod

hey there is something wrong with the fov control mod it isnt bringing the menu up properly.

20240113144031_1

Mods included

Hello, is possible include a xml with datas for mods? Same you have vanillaDashboard.xml, include in folder xml a file for example... modsDasboard.xml with datas for mods of official modhub.

Issues after last updates from Giants...

Hello, i have always a warnings (and sometimes freeze) from DBL from last update from Giants, i tried also dev mod and from modhub, same results... This happeans with many default (and some modded) vehicle and trailers... So for now, i can't play with this mod...

log.txt

2024-01-22 14:58 C:/Users/User/Documents/My Games/FarmingSimulator2022/mods/FS22_DashboardLive/utils/DBL_MeshLibary/DBL_MeshLibary.i3d (7.11 ms)
2024-01-22 14:58 C:/Users/User/Documents/My Games/FarmingSimulator2022/mods/FS22_DashboardLive/utils/DBL_MeshLibary/DBL_minimap_plane.i3d (7.53 ms)
2024-01-22 14:58 DevWarning: material 'miniMap' is having the albedo map alpha channel removed by script. This can cause problems on consoles as the correct shader will not be built for this case.
2024-01-22 14:58 DevWarning: material 'miniMap' is having the albedo map alpha channel removed by script. This can cause problems on consoles as the correct shader will not be built for this case.
2024-01-22 14:58 data/shared/wheels/tires/trelleborg/TwinForestry428SB/R22_5_TwinForestry428SB.i3d (3.09 ms)
2024-01-22 14:58 DevWarning: material 'miniMap' is having the albedo map alpha channel removed by script. This can cause problems on consoles as the correct shader will not be built for this case.

Verbautes DBL ohne Verwendung des Mods

Hallo, ich bin gerade dabei DBL in meinen Mod zu verbauen. Das habe ich auch Reichlich getan. Nur jetzt stehe ich vor einem Problem mit dem Bildschrim Seiten.

Diese werden ja in <Dashboard> und dann <Groups> so definiert:

<group name="PAGE1" dbl="page" page="1"/> <group name="PAGE2" dbl="page" page="2"/> <group name="PAGE3" dbl="page" page="3"/> <group name="PAGE4" dbl="page" page="4"/> <group name="PAGE5" dbl="page" page="5"/> <group name="PAGE6" dbl="page" page="6"/> <group name="PAGE7" dbl="page" page="7"/>

Wenn ich DBL benutzte funktioniert dann auch alles Gut, auch mit Seite durchschalten.

(Default Dasboard diaplayType="VISIBILITY" und dann in groups="Jeweilige Seite(PAGE1,PAGE2... + MOTOR_RUNNING)

Aber wenn ich jetzt von Konsolen Spielern oder Spieler ohne DBL ausgehe (und das muss ich für den Modhub)
Dann sehe ich dass natürlich PAGE1 usw. nicht funktioniert und somit alle Seiten gleichzeitig angezeigt werden. (inkl allen Dashboard Symbolen die nicht von DBL sind und auch PAGE... nutzen.)

Gibt's da eine Lösung?

MfG Farmy

Suggestion

Hi,

I love the idea of being able subsc8be to a paid for dashboard or series of screens that are suitable for most vehicles. The screens placed in a terminal, and each time DBL is updated and added to, then the subscribed to dashboard updates and gets the new features. In order for it to be worth subscribing to, it would need to be fully featured. Do you know if such a thing exists or is possible?

No filllevel Data

Hello, i dont know if im doing it wrong but i have just made my own display for a seeder that isent on the modhub or in the basegame. And i get everything to work except the filllevel data of the seeder so (filllevel for seeds and fertelizer.) Cuz when i connect a basegame seeder the filllevels display the seed and fertelizer amount on the display that i have made and installed in a tractor.

It seems that the mod is missing something so it dosent get picked up by the valueType="base" cuz i have converted and made other seeders from 19 and those work do u know why it wont work?

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