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pong's Issues

Map reg system - 1

Map Reg should be a system for actor and components creation, map reg must store items in pools.
Assuring ptr stability.
Read about sparse set.
MapReg should create MapIters or MapViewa of the desired components.
Actor Components relation or Components Components relation should be stored in some way too inside the system.

serialize system workflow - 1

Model file types like fbx must be converted to an internal Type with an internal Id.
Engine has to be able to load those files and register each ID.

Do not serialize classes or data with pointers.

Engine thread process workflow

Main thread should spawn 2 more threads.
1- main thread
2- Input thread
3- Render thread
4-... (physics) not defined

Thread structure must be defined.

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