janiluuk / l4d2_dlr Goto Github PK
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My pet project. This is complete rework for DLR mode in Left 4 Dead 2. This goes above and beyond ordinary competitive modes.
In getdamage(client) function there is a typo on line 1940,
if (StrContains(ClientData[client].EquippedGun, "commando", false)!=-1)
should be
if (StrContains(ClientData[client].EquippedGun, "sniper", false)!=-1)
as it is commando wont get any damage bonus while using sniper.
also around line 1037 commando bonus damage is being assigned twice.
Damage for commando is assigned per hit ray so a rifle will do say 1x5 while a shotgun will do 10x5 bonus damage.
I added the getdamage() function to give each weapon type it's own damage amount to stop shotgun being so over powered. so you shouldn't add the damage twice. I hardcoded the damage values , you could possibly redo them as convars.
using a separate plugin for the turrets is a bad idea, ALL of the servers using this method for the turrets have a major exploit.
when an engineer places a turret they call a command to tell the turrets plugin to spawn the turret, however this command can easily be found and used by anyone. SI players can spawn delete turrets, so can nonengineer players.
there is/was? also a bug, if a turret fails to spawn it will still count towards built items meaning you can potentially use all your builds without actually building anything. this issue was fixed in my version by combining the 2 plugins into 1 and adding checks to make sure spawns were successful.
In Campaign game, Engineer class can not press Shift key in the next chapter. Thank you for updating this plugin!
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