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Unity-Design-Pattern

Abstract 简介

This repository is about patterns in 《game programming patterns》 implemented in Unity with C#. The main purpose of this repository is to help understand the patterns.

本repo主要为《游戏编程模式》一书中介绍的多种设计模式,在Unity引擎中用C#脚本实现一遍,以增强自己的理解。

Content 内容

Behavioral Pattern 行为型模式

主要用于描述类或者对象怎样交互和怎样给分配职责。

  • Command Pattern 命令模式
  • Observer Pattern 观察者模式
  • State Pattern 状态模式

Creational Pattern 创建型模式

主要用于创建对象。

  • Abstract Factory Pattern 抽象工厂模式

  • Factory Method Pattern 工厂方法模式

  • Prototype Pattern 原型模式

  • Singleton Pattern 单例模式

Structural Pattern 结构型模式

主要用于处理类或对象的组合。

  • Flyweight Pattern 享元模式

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