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fs22_disablereversebeep's Issues

Anfrage. RevSoundVol

Hallo, ich hatte im 19er und anfang 22er schon mal ein Script geschrieben, wo man manche Sounds in der Lautstärke ändern konnte.
Es wurde "!= einfach" die soundTemplate überschrieben.....

meine Frage: wäre es machbar in deinem Script, anstatt den RevSound auf nil zu setzten - nur die volume zu reduzieren.
indoor .1 outdoor .3 oder sowas.
Mein Problem damals war, weildie sounds ständig im update sind, wurden meine variablen füher oder später immer wieder durch die engine ausgeklinkt - sprich wieder von original überschrieben.

Vielleicht bist du da besser in der Materie ;)

Viele Grüße

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello, in the 19's and early 22's I had already written a script where you could change the volume of some sounds.
The sound template was "!= simply" overwritten.....

my question: would it be feasible in your script instead of setting the RevSound to nil - just reduce the volume.
indoor .1 outdoor .3 or something.
My problem back then was, because the sounds are constantly being updated, my variables were always released by the engine sooner or later - i.e. overwritten by the original again.

Maybe you're better at it ;)

Many greetings

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