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2d-racing-game's Introduction

2D-Racing-Game

Part of the school paper »Efficient software design of video games«

A top down 2D driving simulator with focus on clean software design. Featuring an entity-component-system, seperation by concern, car driving simulation, collision system, sounds, user interface and advanced graphics.

Written in Haxe with

  • OpenFl, a game development framework
  • Ash, an entity-component-system framework

Simulator screenshot

Paper

The project was part of a special assignment (»Besondere Lernleistung«) for my A-Levels.

The paper explains development processes and different gameloop designs, compares hierarchically- and component-based modelling and provides a way of simulating car behaviour and collisions.

View in German: »Effiziente Modellierung von Videospielen«

License

MIT License

Copyright (c) 2016 Jan F. Bausch

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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