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Do not work for Unity3D v.5.+

[MenuItem( "Window/Extension/Animation/Play Toggle _p" )]
static void PlayAnimation() {
    if ( playingAnimation ) {

if UNITY_5

        RunMethod("StopAnimationPlaybackMode", typeof(AnimationMode));

else

        RunMethod( "Stop" );

endif

    }
    else {

if UNITY_5

        RunMethod("StartAnimationPlaybackMode", typeof(AnimationMode));

else

        RunMethod( "Play" );

endif

    }
    playingAnimation = !playingAnimation;
}

UnityEditor.AnimEditor

private void MoveToPreviousKeyframe()
{
  this.m_State.currentTime = AnimationWindowUtility.GetPreviousKeyframeTime((!this.m_State.showCurveEditor ? this.m_State.allCurves : this.m_State.activeCurves).ToArray(), this.m_State.FrameToTime((float) this.m_State.frame), this.m_State.frameRate);
  this.m_State.frame = this.m_State.TimeToFrameFloor(this.m_State.currentTime);
}

private void MoveToNextKeyframe()
{
  this.m_State.currentTime = AnimationWindowUtility.GetNextKeyframeTime((!this.m_State.showCurveEditor ? this.m_State.allCurves : this.m_State.activeCurves).ToArray(), this.m_State.FrameToTime((float) this.m_State.frame), this.m_State.frameRate);
  this.m_State.frame = this.m_State.TimeToFrameFloor(this.m_State.currentTime);
}

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