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Junk Jack Issues
In multiplayer, if another player who is not the host tries to access the forge this causes that player's game to crash. This occurs both on PC and IOS
Crash when opening chemistry bench when there are no discovered potions.
Scrolling doesn't work as intended as it stops and behaves erratically
Add option to hide controller help panel from UI
Still have to be investigated properly, maybe bomb slime
Opening a logic block, then switching to craftbook and directly opening inventory crashes the game.
This applies only to Nintendo Switch port.
Increase normal craft queue timing (to increase delay between crafts)
I encountered a possible bug in Junk Jack ported for the switch where I am unable to display more than one item on shelves & display cases (rare item, pet equip, object, consumable item, equipment, etc). One of the only items that will display correctly are torches. Every other item displays on the immediate left or bottom left of the display & will not accept anymore items in the case or shelf.
Still have to be investigated, some comments:
"I have a feeling that the whole World Overwrite bug is connected to the order in which the words appear in the menu.
This also affects the use of Continue.
So when you press Continue or you enter a portal, it affects the world that would be at the top of the World Select menu.
The world at the top of the World Select menu is supposed to be the last world you visited.
I believe this is the cause of the World Overwrite bug, and making the use of portals not be relative to the world at the top of the list, but rather the world you have loaded, would help fix it"
Currently you need a button to switch between quickslot and inventory, it could be possible to do it directly with analog left or with a specific option
"Music sometimes plays wrong when returning to the main menu from a game. Sometimes it plays really fast, sometimes two instances of the title music play at once."
Quickslot wheel to select quickslots faster with a controller, bound to dpad won
which causes the same world to be generated all over again
"The stable interfaces do not show the emotions nor the gender of the animals. The animal icon is there, the animal just spouts an empty speech bubble"
Try to improve furnace UI movement so that you don’t need to be in first row to access input slots, this should be applied to all partial interfaces.
It appears that the game continues to run when the switch screen is put to sleep, which can result in both death and the loss of your inventory.
I was able to replicate this just by taking my character and leaving them in a mineshaft for a couple of minutes with the switch put to sleep.
Crash occurs when many events are generated in parallel (eg. when spreading and moving your hand on Nintendo Switch display)
Whenever you kill an uber mob, it only drops the head piece. This occurs on PC as far as I've seen. Have played for several hours and seen this occur multiple times.
Crash when dragging items in inventory with touch controls (I guess?)
In multiplayer, if the host goes to bed and then clicks cancel the game crashes completely.
Switching between handheld/docked mode with death screen on makes you invisible and invulnerable
UI scale could be configurable on docked platform
If dpad or left analog is used before the pause menu appears after having clicked the button the game will crash.
They don't work as expected and always select first loot of table.
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