jakowskidev / umario_jakowski Goto Github PK
View Code? Open in Web Editor NEWuMario C++/SDL2 Game by Łykasz Jakowski
License: GNU General Public License v2.0
uMario C++/SDL2 Game by Łykasz Jakowski
License: GNU General Public License v2.0
There are occasional segmentation faults when jumping and throwing fireballs as fire mario.
This is reproducible on level 3-1 after climbing the vine. If fire mario is simultaneously jumping , throwing fireballs, and collecting coins while on the moving cloud platform, there will eventually be a segmentation fault.
I have made a pull request with a fix for this.
I tried to build it on windows according to the readme. But during the build process, I saw the error D:\code\c_cpp\uMario_Jakowski\uNext\FireBall.cpp(21,20): error C2065: 'M_PI': undeclared identifier [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
.
mkdir build
cd build
# install sdl dependences using vcpkg
vcpkg install sdl2 sdl2:x64-windows
vcpkg install sdl2-image sdl2-image:x64-windows
vcpkg install sdl2-mixer sdl2-mixer:x64-windows
cmake .. -DCMAKE_TOOLCHAIN_FILE=D:/apps/vcpkg/scripts/buildsystems/vcpkg.cmake
cmake --build . --config Release
D:\code\c_cpp\uMario_Jakowski\build>cmake .. -DCMAKE_TOOLCHAIN_FILE=D:/apps/vcpkg/scripts/buildsystems/vcpk
g.cmake
-- Building for: Visual Studio 17 2022
CMake Deprecation Warning at CMakeLists.txt:1 (cmake_minimum_required):
Compatibility with CMake < 2.8.12 will be removed from a future version of
CMake.
Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.
-- Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.22000.
-- The C compiler identification is MSVC 19.31.31105.0
-- The CXX compiler identification is MSVC 19.31.31105.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.31.31103/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.31.31103/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
CMake Warning (dev) at CMakeLists.txt:13 (elseif):
Policy CMP0054 is not set: Only interpret if() arguments as variables or
keywords when unquoted. Run "cmake --help-policy CMP0054" for policy
details. Use the cmake_policy command to set the policy and suppress this
warning.
Quoted variables like "MSVC" will no longer be dereferenced when the policy
is set to NEW. Since the policy is not set the OLD behavior will be used.
This warning is for project developers. Use -Wno-dev to suppress it.
<FindSDL2.cmake>
-- Looking for pthread.h
-- Looking for pthread.h - not found
-- Found Threads: TRUE
</FindSDL2.cmake>
-- Found SDL2: D:/apps/vcpkg/installed/x64-windows/lib/manual-link/SDL2main.lib;D:/apps/vcpkg/installed/x64-windows/lib/SDL2.lib
CMake Warning (dev) at C:/Program Files/CMake/share/cmake-3.22/Modules/FindPackageHandleStandardArgs.cmake:438 (message):
The package name passed to `find_package_handle_standard_args` (SDL2_image)
does not match the name of the calling package (SDL2_Image). This can lead
to problems in calling code that expects `find_package` result variables
(e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
cmake/FindSDL2_Image.cmake:89 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
D:/apps/vcpkg/scripts/buildsystems/vcpkg.cmake:816 (_find_package)
CMakeLists.txt:22 (find_package)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Found SDL2_image: D:/apps/vcpkg/installed/x64-windows/debug/lib/SDL2_image.lib (found version "..")
CMake Warning (dev) at C:/Program Files/CMake/share/cmake-3.22/Modules/FindPackageHandleStandardArgs.cmake:438 (message):
The package name passed to `find_package_handle_standard_args` (SDL2_mixer)
does not match the name of the calling package (SDL2_Mixer). This can lead
to problems in calling code that expects `find_package` result variables
(e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
cmake/FindSDL2_Mixer.cmake:89 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
D:/apps/vcpkg/scripts/buildsystems/vcpkg.cmake:816 (_find_package)
CMakeLists.txt:23 (find_package)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Found SDL2_mixer: D:/apps/vcpkg/installed/x64-windows/debug/lib/SDL2_mixer.lib (found version "..")
-- Configuring done
-- Generating done
-- Build files have been written to: D:/code/c_cpp/uMario_Jakowski/build
D:\code\c_cpp\uMario_Jakowski\build>cmake --build . --config Release
Microsoft (R) Build Engine version 17.1.0+ae57d105c for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
Checking Build System
Building Custom Rule D:/code/c_cpp/uMario_Jakowski/CMakeLists.txt
AboutMenu.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\AboutMenu.cpp(12,37): warning C4267: '=': conversion from 'size_t' to 'int', possib
le loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\AboutMenu.cpp(224,37): warning C4244: 'argument': conversion from 'int' to 'Uint8',
possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\AboutMenu.cpp(224,33): warning C4244: 'argument': conversion from 'int' to 'Uint8',
possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\AboutMenu.cpp(224,29): warning C4244: 'argument': conversion from 'int' to 'Uint8',
possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Beetle.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Beetle.cpp(96,46): warning C4458: declaration of 'minionState' hides class member [
D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
Block.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Block.cpp(32,38): warning C4458: declaration of 'iBlockID' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Block.h(16,6): message : see declaration of 'Block::iBlockID' [D:\code\c_cpp\uMario
_Jakowski\build\uMario.vcxproj]
BlockDebris.cpp
Bowser.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Bowser.cpp(157,39): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_
cpp\uMario_Jakowski\build\uMario.vcxproj]
Bubble.cpp
BulletBill.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\BulletBill.cpp(6,51): warning C4100: 'moveDirection': unreferenced formal parameter
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
BulletBillSpawner.cpp
CFG.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\CFG.cpp(54,44): warning C4244: 'argument': conversion from 'int' to 'const _Elem',
possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
with
[
_Elem=char
]
D:\code\c_cpp\uMario_Jakowski\uNext\CFG.cpp(58,44): warning C4244: 'argument': conversion from 'int' to 'const _Elem',
possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
with
[
_Elem=char
]
Cheep.cpp
CheepSpawner.cpp
Coin.cpp
Console.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Console.cpp(30,3): warning C4267: 'initializing': conversion from 'size_t' to 'int'
, possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Core.cpp
Event.cpp
Fire.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Fire.cpp(52,37): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
FireBall.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\FireBall.cpp(21,20): error C2065: 'M_PI': undeclared identifier [D:\code\c_cpp\uMar
io_Jakowski\build\uMario.vcxproj]
Flag.cpp
Flower.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Flower.cpp(59,39): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_c
pp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Flower.cpp(66,46): warning C4458: declaration of 'minionState' hides class member [
D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Flower.cpp(66,33): warning C4100: 'minionState': unreferenced formal parameter [D:\
code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Goombas.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Goombas.cpp(60,47): warning C4458: declaration of 'minionState' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
Generating Code...
Compiling...
Hammer.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Hammer.cpp(76,39): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_c
pp\uMario_Jakowski\build\uMario.vcxproj]
HammerBro.cpp
IMG.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\IMG.cpp(42,67): warning C4458: declaration of 'rRect' hides class member [D:\code\c
_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\IMG.h(12,11): message : see declaration of 'CIMG::rRect' [D:\code\c_cpp\uMario_Jako
wski\build\uMario.vcxproj]
Koppa.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Koppa.cpp(227,45): warning C4458: declaration of 'minionState' hides class member [
D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
Lakito.cpp
LevelEditor.cpp
LevelText.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\LevelText.cpp(25,44): warning C4458: declaration of 'sText' hides class member [D:\
code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\LevelText.h(14,14): message : see declaration of 'LevelText::sText' [D:\code\c_cpp\
uMario_Jakowski\build\uMario.vcxproj]
LoadingMenu.cpp
MainMenu.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\MainMenu.cpp(12,37): warning C4267: '=': conversion from 'size_t' to 'int', possibl
e loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Map.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(137,3): warning C4267: 'initializing': conversion from 'size_t' to 'int', p
ossible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(146,3): warning C4267: 'initializing': conversion from 'size_t' to 'int', p
ossible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(151,31): warning C4267: '=': conversion from 'size_t' to 'int', possible lo
ss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(158,31): warning C4267: '=': conversion from 'size_t' to 'int', possible lo
ss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(293,4): warning C4267: 'initializing': conversion from 'size_t' to 'unsigne
d int', possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(420,3): warning C4267: 'initializing': conversion from 'size_t' to 'int', p
ossible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(489,31): warning C4100: 'nY': unreferenced formal parameter [D:\code\c_cpp\
uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(723,2): warning C4267: 'initializing': conversion from 'size_t' to 'int', p
ossible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(724,29): warning C4267: '+=': conversion from 'size_t' to 'int', possible l
oss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(2382,28): warning C4267: '=': conversion from 'size_t' to 'int', possible l
oss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(2383,30): warning C4267: '=': conversion from 'size_t' to 'int', possible l
oss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(2411,3): warning C4267: 'initializing': conversion from 'size_t' to 'int',
possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(2413,29): warning C4267: '=': conversion from 'size_t' to 'int', possible l
oss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(3412,34): warning C4267: '=': conversion from 'size_t' to 'int', possible l
oss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(3419,3): warning C4456: declaration of 'i' hides previous local declaration
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(3417,10): message : see declaration of 'i' [D:\code\c_cpp\uMario_Jakowski\b
uild\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(9793,41): warning C4100: 'iBlockID': unreferenced formal parameter [D:\code
\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(10278,40): warning C4458: declaration of 'iLevelType' hides class member [D
:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.h(72,6): message : see declaration of 'Map::iLevelType' [D:\code\c_cpp\uMario_J
akowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(10286,49): warning C4458: declaration of 'currentLevelID' hides class membe
r [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.h(71,6): message : see declaration of 'Map::currentLevelID' [D:\code\c_cpp\uMar
io_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(10301,42): warning C4458: declaration of 'underWater' hides class member [D
:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.h(73,7): message : see declaration of 'Map::underWater' [D:\code\c_cpp\uMario_J
akowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(10305,46): warning C4458: declaration of 'iSpawnPointID' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.h(75,6): message : see declaration of 'Map::iSpawnPointID' [D:\code\c_cpp\uMari
o_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(10313,36): warning C4458: declaration of 'iMapTime' hides class member [D:\
code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.h(80,6): message : see declaration of 'Map::iMapTime' [D:\code\c_cpp\uMario_Jak
owski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(10325,37): warning C4458: declaration of 'bMoveMap' hides class member [D:\
code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.h(77,7): message : see declaration of 'Map::bMoveMap' [D:\code\c_cpp\uMario_Jak
owski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(10333,40): warning C4458: declaration of 'drawLines' hides class member [D:
\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.h(112,7): message : see declaration of 'Map::drawLines' [D:\code\c_cpp\uMario_J
akowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(10347,36): warning C4458: declaration of 'inEvent' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Map.h(82,7): message : see declaration of 'Map::inEvent' [D:\code\c_cpp\uMario_Jako
wski\build\uMario.vcxproj]
MapLevel.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.cpp(73,41): warning C4458: declaration of 'iBlockID' hides class member [D
:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.h(9,6): message : see declaration of 'MapLevel::iBlockID' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.cpp(85,43): warning C4458: declaration of 'iNumOfUse' hides class member [
D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.h(14,6): message : see declaration of 'MapLevel::iNumOfUse' [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.cpp(93,53): warning C4458: declaration of 'spawnMushroom' hides class memb
er [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.h(11,7): message : see declaration of 'MapLevel::spawnMushroom' [D:\code\c
_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.cpp(101,41): warning C4458: declaration of 'powerUP' hides class member [D
:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.h(12,7): message : see declaration of 'MapLevel::powerUP' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.cpp(109,45): warning C4458: declaration of 'spawnStar' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MapLevel.h(13,7): message : see declaration of 'MapLevel::spawnStar' [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
Menu.cpp
MenuManager.cpp
MenuOption.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\MenuOption.cpp(22,45): warning C4458: declaration of 'sText' hides class member [D:
\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\MenuOption.h(11,14): message : see declaration of 'MenuOption::sText' [D:\code\c_cp
p\uMario_Jakowski\build\uMario.vcxproj]
Minion.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.cpp(37,43): warning C4100: 'iIMG': unreferenced formal parameter [D:\code\c_
cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.cpp(37,33): warning C4100: 'rR': unreferenced formal parameter [D:\code\c_cp
p\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.cpp(150,39): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_
cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.cpp(201,39): warning C4458: declaration of 'iBlockID' hides class member [D:
\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(20,6): message : see declaration of 'Minion::iBlockID' [D:\code\c_cpp\uMar
io_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.cpp(221,46): warning C4458: declaration of 'minionState' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
Mushroom.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Mushroom.cpp(68,41): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c
_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Mushroom.cpp(81,48): warning C4458: declaration of 'minionState' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Mushroom.cpp(81,35): warning C4100: 'minionState': unreferenced formal parameter [D
:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Music.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Music.cpp(173,36): warning C4458: declaration of 'iVolume' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Music.h(16,6): message : see declaration of 'Music::iVolume' [D:\code\c_cpp\uMario_
Jakowski\build\uMario.vcxproj]
MusicManager.cpp
OptionsMenu.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\OptionsMenu.cpp(22,37): warning C4267: '=': conversion from 'size_t' to 'int', poss
ible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\OptionsMenu.cpp(73,8): warning C4389: '==': signed/unsigned mismatch [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\OptionsMenu.cpp(234,62): warning C4458: declaration of 'escapeToMainMenu' hides cla
ss member [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\OptionsMenu.h(18,7): message : see declaration of 'OptionsMenu::escapeToMainMenu' [
D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
PauseMenu.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\PauseMenu.cpp(19,37): warning C4267: '=': conversion from 'size_t' to 'int', possib
le loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\PauseMenu.cpp(48,8): warning C4389: '==': signed/unsigned mismatch [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
Generating Code...
D:\code\c_cpp\uMario_Jakowski\uNext\Map.cpp(620): warning C4701: potentially uninitialized local variable 'tempBlock' u
sed [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Compiling...
Pipe.cpp
Plant.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Plant.cpp(83,38): warning C4100: 'onTOP': unreferenced formal parameter [D:\code\c_
cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Plant.cpp(107,45): warning C4458: declaration of 'minionState' hides class member [
D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
Platform.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Platform.cpp(219,37): warning C4458: declaration of 'iType' hides class member [D:\
code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Platform.h(12,6): message : see declaration of 'Platform::iType' [D:\code\c_cpp\uMa
rio_Jakowski\build\uMario.vcxproj]
Player.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1075,51): warning C4458: declaration of 'moveDirection' hides class memb
er [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(49,7): message : see declaration of 'Player::moveDirection' [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1094,57): warning C4458: declaration of 'inLevelAnimation' hides class m
ember [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(41,7): message : see declaration of 'Player::inLevelAnimation' [D:\code\c_
cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1102,35): warning C4458: declaration of 'fXPos' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(20,8): message : see declaration of 'Player::fXPos' [D:\code\c_cpp\uMario_
Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1114,40): warning C4458: declaration of 'powerLVL' hides class member [D
:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(39,6): message : see declaration of 'Player::powerLVL' [D:\code\c_cpp\uMar
io_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1154,45): warning C4458: declaration of 'starEffect' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(24,7): message : see declaration of 'Player::starEffect' [D:\code\c_cpp\uM
ario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1170,45): warning C4458: declaration of 'iNumOfLives' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(21,6): message : see declaration of 'Player::iNumOfLives' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1190,54): warning C4458: declaration of 'nextFallFrameID' hides class me
mber [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(81,6): message : see declaration of 'Player::nextFallFrameID' [D:\code\c_c
pp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1194,58): warning C4458: declaration of 'currentJumpSpeed' hides class m
ember [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(69,8): message : see declaration of 'Player::currentJumpSpeed' [D:\code\c_
cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1198,42): warning C4458: declaration of 'moveSpeed' hides class member [
D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(56,6): message : see declaration of 'Player::moveSpeed' [D:\code\c_cpp\uMa
rio_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1202,35): warning C4458: declaration of 'fYPos' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(20,15): message : see declaration of 'Player::fYPos' [D:\code\c_cpp\uMario
_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1210,36): warning C4458: declaration of 'bSquat' hides class member [D:\
code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(59,7): message : see declaration of 'Player::bSquat' [D:\code\c_cpp\uMario
_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1224,45): warning C4458: declaration of 'springJump' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(75,7): message : see declaration of 'Player::springJump' [D:\code\c_cpp\uM
ario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1232,44): warning C4458: declaration of 'iScore' hides class member [D:\
code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(32,15): message : see declaration of 'Player::iScore' [D:\code\c_cpp\uMari
o_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.cpp(1249,44): warning C4458: declaration of 'iCoins' hides class member [D:\
code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Player.h(33,15): message : see declaration of 'Player::iCoins' [D:\code\c_cpp\uMari
o_Jakowski\build\uMario.vcxproj]
PlayerFireBall.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\PlayerFireBall.cpp(123,47): warning C4100: 'TOP': unreferenced formal parameter [D:
\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\PlayerFireBall.cpp(134,54): warning C4458: declaration of 'minionState' hides class
member [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\PlayerFireBall.cpp(134,41): warning C4100: 'minionState': unreferenced formal param
eter [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Points.cpp
Spikey.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Spikey.cpp(63,39): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_c
pp\uMario_Jakowski\build\uMario.vcxproj]
Spring.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Spring.cpp(100,46): warning C4458: declaration of 'minionState' hides class member
[D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Spring.cpp(100,33): warning C4100: 'minionState': unreferenced formal parameter [D:
\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Sprite.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Sprite.cpp(13,38): warning C4267: '=': conversion from 'size_t' to 'int', possible
loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Squid.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Squid.cpp(76,38): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_cp
p\uMario_Jakowski\build\uMario.vcxproj]
Star.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Star.cpp(93,37): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Star.cpp(100,44): warning C4458: declaration of 'minionState' hides class member [D
:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Star.cpp(100,31): warning C4100: 'minionState': unreferenced formal parameter [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Text.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(28,82): warning C4458: declaration of 'fontSize' hides class member [D:\co
de\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.h(17,6): message : see declaration of 'Text::fontSize' [D:\code\c_cpp\uMario_J
akowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(46,106): warning C4458: declaration of 'fontSize' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.h(17,6): message : see declaration of 'Text::fontSize' [D:\code\c_cpp\uMario_J
akowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(52,50): warning C4244: 'argument': conversion from 'int' to 'Uint8', possi
ble loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(52,46): warning C4244: 'argument': conversion from 'int' to 'Uint8', possi
ble loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(52,42): warning C4244: 'argument': conversion from 'int' to 'Uint8', possi
ble loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(66,106): warning C4458: declaration of 'fontSize' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.h(17,6): message : see declaration of 'Text::fontSize' [D:\code\c_cpp\uMario_J
akowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(85,107): warning C4458: declaration of 'fontSize' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.h(17,6): message : see declaration of 'Text::fontSize' [D:\code\c_cpp\uMario_J
akowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(85,89): warning C4100: 'iB': unreferenced formal parameter [D:\code\c_cpp\
uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(85,81): warning C4100: 'iG': unreferenced formal parameter [D:\code\c_cpp\
uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(85,73): warning C4100: 'iR': unreferenced formal parameter [D:\code\c_cpp\
uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(110,57): warning C4458: declaration of 'fontSize' hides class member [D:\c
ode\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.h(17,6): message : see declaration of 'Text::fontSize' [D:\code\c_cpp\uMario_J
akowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Text.cpp(111,39): warning C4267: 'initializing': conversion from 'size_t' to 'int',
possible loss of data [D:\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Texture.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Texture.cpp(21,37): warning C4100: 'offsetY': unreferenced formal parameter [D:\cod
e\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Texture.cpp(21,24): warning C4100: 'offsetX': unreferenced formal parameter [D:\cod
e\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
Toad.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Toad.cpp(35,37): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Toad.cpp(37,44): warning C4458: declaration of 'minionState' hides class member [D:
\code\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Minion.h(16,6): message : see declaration of 'Minion::minionState' [D:\code\c_cpp\u
Mario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Toad.cpp(37,31): warning C4100: 'minionState': unreferenced formal parameter [D:\co
de\c_cpp\uMario_Jakowski\build\uMario.vcxproj]
UpFire.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\UpFire.cpp(90,39): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_c
pp\uMario_Jakowski\build\uMario.vcxproj]
Vector2.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Vector2.cpp(20,27): warning C4458: declaration of 'X' hides class member [D:\code\c
_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Vector2.h(9,6): message : see declaration of 'Vector2::X' [D:\code\c_cpp\uMario_Jak
owski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Vector2.cpp(28,27): warning C4458: declaration of 'Y' hides class member [D:\code\c
_cpp\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\Vector2.h(9,9): message : see declaration of 'Vector2::Y' [D:\code\c_cpp\uMario_Jak
owski\build\uMario.vcxproj]
Vine.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\Vine.cpp(65,37): warning C4100: 'TOP': unreferenced formal parameter [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
main.cpp
D:\code\c_cpp\uMario_Jakowski\uNext\main.cpp(4,26): warning C4100: 'argv': unreferenced formal parameter [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
D:\code\c_cpp\uMario_Jakowski\uNext\main.cpp(4,14): warning C4100: 'argc': unreferenced formal parameter [D:\code\c_cpp
\uMario_Jakowski\build\uMario.vcxproj]
Generating Code...
D:\code\c_cpp\uMario_Jakowski\build>
Sometimes jump doesn't work immediately, i don't know whether it only happened in my computer
And after eating both mashroom and flower ,I will re-small with one hit.
Hi,could u please make a more detailed information. How to actually open this game in Visual Studio ?
I have some questions about the project
Hi @jakowskidev
What are the key for jumping and attacking?
Thank you!
The flagpole didn't award points when touching it. I added the following code to event.cpp in the eENDPOINTS case:
if (CCore::getMap()->getFlag()->bPointsAwarded == false)
{
CCore::getMap()->getPlayer()->setScore(CCore::getMap()->getPlayer()->getScore() + CCore::getMap()->getFlag()->iPoints);
CCore::getMap()->getFlag()->bPointsAwarded = true;
}
As well as creating a boolean public variable in flag.h:
bool bPointsAwarded;
Which I defined in the Flag constructor in flag.cpp:
this->bPointsAwarded = false;
Sorry to ask, but I'm a bit confused, I'm interested in studying the variable-height jump mechanic in the original Mario Bros game but all I've found is this 6502 disassembled code. So I was wondering whether this is a clone built from scratch or rather a port to C++ of the original assembly code? Also, if this is built from scratch I'd like to know how faithful is the jump mechanic to the original?
Keep up the good work.
I am using Debian Wheezy.
Linking CXX executable uMario
CMakeFiles/uMario.dir/uNext/Player.cpp.o: In function Player::getHitBoxX()': Player.cpp:(.text+0xa398): undefined reference to
Player::iSmallX'
Player.cpp:(.text+0xa39f): undefined reference to `Player::iBigX'
collect2: error: ld returned 1 exit status
make[2]: *** [uMario] Error 1
make[1]: *** [CMakeFiles/uMario.dir/all] Error 2
make: *** [all] Error 2
squid an cheep don't die when hit with fireballs in level 2-2
Added fix so that squid and cheep die when hit with fireballs in level 2-2 and so that
the correct death animation is drawn
When compiling for the first time I get this CMake error:
-- Could NOT find SDL2_mixer (missing: SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS)
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Any idea on how to solve it?
Hello. I found this repo yestarday and compile your game for arm63 Apple silicon and Intel mac with no issue.
Is it possible to keep settings of your game - like keyblinding or any graphic settings ?
Thank you so much for answer.
Greetings to my neighbor from Katowice.
In your CMakeLists.txt file, you have one of the flags set to "std=c++14". It should be "c++11". Thanks!
Is there a Fullscreen option?
How / what keys to activate it?
Many thanks & Happy New Year!
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.