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notdoodlejump-with-phaser's Introduction

NoT DoodleJump ๐ŸŽฎ

Made with Phaser 3.21.0

This is an assignment, but more of a reason for me to learn the Phaser API, and enter this new world of game dev frameworks! So far. So good. So fun!
Two external links I have referred to, outside Phaser API Docs are Rex Notes & PhaserGames

Game assets listed.
Title SVG
Player Model Player Model
Regular Tile Normal Tile
Disappearing Tile Disappearing Tile
Destructive Tile Destryuctive Tile
Spring Spring
Star / Points Stars
Monster Kills on Touch enemy - n
Monster Shoots enemy - s
Various control methods baked in!
  • KBD โŒจ๏ธ Arrow keys: LEFT and RIGHT
  • Touch Screen: Touch zones across the middle of the screen height.
  • Gyroscope / Device Orientation

License:

The underlying source code of this game is licensed under the MIT license

Cheers ๐Ÿ‘‹
Suveer Raina

What did I learn the most - checklist.
  • Phaser 3 API mastery
  • Game Logic Designing
  • HTML5 Game Development
  • How to make sense of and learn from seasoned coder oriented, and completely not intuitive documentation.

notdoodlejump-with-phaser's People

Contributors

cla1rvoyant avatar dependabot[bot] avatar suveer-r avatar

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