Giter Club home page Giter Club logo

plivo-ios-examples's Introduction

Plivo iOS SDK

This SDK lets you develop apps which will use Plivo SIP Endpoints.

Instructions

  • Copy the static library libPlivoEndpoint.a into your xcode project, make sure you include this in your Build Phase->Link Binary With Libraries section.
  • In the Build Settings tab, include the Headers folder recursively in the Header Search Paths
  • Create a new endpoint or use an existing Plivo endpoint.
  • Check out the example PlivoCall xcode project for working code.

Limitations

This SDK is a first cut and should be considered alpha and some of the APIs are likely to change in the future

Documentation

PlivoEndpoint.h

PlivoEndpoint class allows you to register a Plivo SIP Endpoint. Once an endpoint is registered, calls can be made or received using the same.

-(void) registerEndpoint: (NSString*) username AndPassword: (NSString*) password;

This method is used to register an endpoint. If the endpoint is successfully registered a notification would be sent to the delegate registerSuccess. In case of a failure a notification is sent to the delegate registerFailure.

@param username The username of the endpoint created on Plivo

@param password The password of the endpoint created on Plivo

@returns None

-(void) unRegisterEndpoint;

This method is used to unregister an endpoint.

@param None

@returns None

-(PlivoOutgoing*) createOutgoingCall;

Calling this method would return an PlivoOutgoing object, linked to the registered endpoint. Calling this method on an unregistered PlivoEndpoint object would return an empty object.

@param None

@returns PlivoOutgoing object which can be used to make outbound calls

PlivoIncoming.h

PlivoIncoming class contains methods to handle incoming call. An object of this class will be received on the -(void)incomingCall:(PlivoIncoming*) incoming; delegate.

-(void) answer;

This method is used to answer an incoming call.

@param None

@returns None

-(void) mute;

This method is used to mute the call.

@param None

@returns None

-(void) unmute;

This method is used to unmute the call. Calling this method on an already unmuted call won't have any effect.

@param None

@returns None

-(void) sendDigits: (NSString*) digits;

Calling this method on the PlivoIncoming object with the digits would send DTMF on that call.

@param digits The digits to be sent as a NSString

@returns None

-(void) disconnect;

Calling this method on the PlivoIncoming object would disconnect the call.

@param None

@returns None

-(void) reject;

Calling this method would reject the incoming call.

@param None

@returns None

PlivoOutgoing.h

PlivoOutgoing class contains methods to make and control an outbound call.

-(void) makeCall: (NSString*) sipURI;

This method would make a call to the sipURI.

@param sipURI The sipURI to make a call to.

@returns None

- (void)mute;

Calling this method on the PlivoOutgoing object would mute the call.

@param None

@returns None

- (void)unmute;

Calling this method on the PlivoOutgoing object would unmute the call.

@param None

@returns None

- (void)sendDigits:(NSString*)digits;

Calling this method on the PlivoOutgoing object with the digits would send DTMF on that call.

@param digits A string of digits which needs to be sent

@returns None

- (void)disconnect;

Calling this method on the PlivoOutgoing object would disconnect the call.

@param None

@returns None

PlivoEndpoint.h delegates

- (void)registerSuccess;

This delegate gets called when registration to an endpoint is successful.

- (void)registerFailure;

This delegate gets called when registration to an endpoint fails.

- (void)incomingCall:(PlivoIncoming*)incoming;

On an incoming call to a registered endpoint, this delegate receives a PlivoIncoming object.

- (void)incomingCallReject:(PlivoIncoming*)incoming;

On an incoming call, if the call is disconnected by the caller, this delegate would be triggered with the PlivoIncoming object.

- (void)incomingCallHangup:(PlivoIncoming*)incoming;

On an incoming call, if the call is disconnected by the caller after being answered, this delegate would be triggered with the PlivoIncoming object.

- (void)incomingDigit:(NSString*)digit;

On an active endpoint, this delegate would be called with the digit received on the call.

- (void)outgoingCallAnswered:(PlivoOutgoing*)call;

When an outgoing call is answered, this delegate would be called with the PlivoOutgoing object.

- (void)outgoingCallRinging:(PlivoOutgoing*)call;

When an outgoing call is ringing, this delegate would be called with the PlivoOutgoing object.

- (void)outgoingCallRejected:(PlivoOutgoing*)call;

When an outgoing call is rejected by the called number, this delegate would be called with the PlivoOutgoing object.

- (void)outgoingCallHangup:(PlivoOutgoing*)call;

When an outgoing call is disconnected by the called number after the call has been answered.

plivo-ios-examples's People

Contributors

tsudot avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.