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IskenderWang avatar IskenderWang commented on August 16, 2024

By all means, these are great suggestions and can be considered in the works @MarcinListkowski, however we don't quite have the hands on deck necessary to truly take the 3D model to the next level just yet. Most of FG's finest when it comes to this sort of thing are currently focusing their efforts and attention mainly on projects like the A320, MD-11, etc.

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niallsalmon avatar niallsalmon commented on August 16, 2024

i have also noticed for the rr engine fan blades when they spin they spin in a skew so in other words it does not look smooth.

just putting it out there

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AAL5665 avatar AAL5665 commented on August 16, 2024

Wait how does the contribution thing work?

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Pilot2938 avatar Pilot2938 commented on August 16, 2024

@MarcinListkowski What do you mean by destroying liveries/paintkits?

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MarcinListkowski avatar MarcinListkowski commented on August 16, 2024

Hi @Pilot2938. Imagine I add pack inlets in a way that makes UV mapping of liveries no longer correct. I was asking what is the approach here to such situations - is there a goal to preserve backwards compatibility with liveries or it's fine to temporarily break them.

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Pilot2938 avatar Pilot2938 commented on August 16, 2024

Hi @MarcinListkowski the aim for now is to keep the UV mapping compatible with the liveries, this may change in the future but for now it is what it is. Unfortunately you can't always keep everything compatible and every change of the 3D model will result with a slight change, it has happened already with the addition of new engine, and new wing fairing. And although for now everything is compatible sometimes changing something is the better choice.

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Pilot2938 avatar Pilot2938 commented on August 16, 2024

I think this issue is fixed so I'll close it

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