Comments (7)
By all means, these are great suggestions and can be considered in the works @MarcinListkowski, however we don't quite have the hands on deck necessary to truly take the 3D model to the next level just yet. Most of FG's finest when it comes to this sort of thing are currently focusing their efforts and attention mainly on projects like the A320, MD-11, etc.
from 787-family.
i have also noticed for the rr engine fan blades when they spin they spin in a skew so in other words it does not look smooth.
just putting it out there
from 787-family.
Wait how does the contribution thing work?
from 787-family.
@MarcinListkowski What do you mean by destroying liveries/paintkits?
from 787-family.
Hi @Pilot2938. Imagine I add pack inlets in a way that makes UV mapping of liveries no longer correct. I was asking what is the approach here to such situations - is there a goal to preserve backwards compatibility with liveries or it's fine to temporarily break them.
from 787-family.
Hi @MarcinListkowski the aim for now is to keep the UV mapping compatible with the liveries, this may change in the future but for now it is what it is. Unfortunately you can't always keep everything compatible and every change of the 3D model will result with a slight change, it has happened already with the addition of new engine, and new wing fairing. And although for now everything is compatible sometimes changing something is the better choice.
from 787-family.
I think this issue is fixed so I'll close it
from 787-family.
Related Issues (20)
- Wipers HOT 1
- XML error HOT 1
- Incorrect placement of windows in passenger windows emission textures and/or liveries HOT 3
- Engine cowl doors
- Livery paintkit HOT 2
- Navigation panel glitches
- Nasal runtime errors
- ITAF Nasal error HOT 1
- Integrate SimBrief importer HOT 3
- New UV Map
- Rain through windscreen HOT 1
- Incorrect informations on FMC HOT 2
- once a waypoint is reached the waypoint is stuck that the center
- Default 787-8 Livery HOT 2
- Exterior Model Performance Impact
- Unstable aircraft HOT 3
- add external lights HOT 1
- Fuel capacity is not as accurate as a real 787, the max fuel in the game on all 3 variants are 224,000 pounds of fuel, but for the 787-9, it is 278,602 pounds, can you implement them on those 3 variants? Don't make them all the same, 3 variants have different capacities, just make those individuals their correct capacity HOT 2
- Sim crashes after loading
- severe 787 lag HOT 2
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from 787-family.