Comments (2)
For now we have more important things to do first, the cockpit will get some minor tweaks, and after that we'll take a look on the outside model. The current paintkit is just upscaled and slightly updated old one. I'm planning to change the fuselage and vertical stab model in the near future so the UV map will change a lot.
from 787-family.
When the new UV map is created, I could possibly help with creating the paintkit. I think I'm pretty good at that.
from 787-family.
Related Issues (20)
- Wipers HOT 1
- XML error HOT 1
- Incorrect placement of windows in passenger windows emission textures and/or liveries HOT 3
- Engine cowl doors
- Navigation panel glitches
- Nasal runtime errors
- ITAF Nasal error HOT 1
- Integrate SimBrief importer HOT 3
- New UV Map
- Rain through windscreen HOT 1
- Incorrect informations on FMC HOT 2
- once a waypoint is reached the waypoint is stuck that the center
- Default 787-8 Livery HOT 2
- Exterior Model Performance Impact
- Unstable aircraft HOT 3
- add external lights HOT 1
- Fuel capacity is not as accurate as a real 787, the max fuel in the game on all 3 variants are 224,000 pounds of fuel, but for the 787-9, it is 278,602 pounds, can you implement them on those 3 variants? Don't make them all the same, 3 variants have different capacities, just make those individuals their correct capacity HOT 2
- Sim crashes after loading
- severe 787 lag HOT 2
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from 787-family.