Comments (3)
I would assume it's just in the standard format for FG? You may know that any flight plan for FG (.fgfp file) is basically just an xml file, so it's probably evaluating it in the exact same way, that said I'd need to check the code myself to know for certain
from 787-family.
Inferring from what you can read on the wiki, it is about something completely different
from 787-family.
Hi @SP-NTX, a few pointers that might be of use, from a passer-by.
- The code to read FMC-Flights.xml is here in the repo:
Lines 334 to 340 in 32e5384
It doesn't mean it works 😄 but there is a chance that this feature exists, and by reading the code you can infer something about this XML structure. - Running git/svn blame a few times shows how this XML file looked like 9 years ago:grin: :
https://github.com/omega95-aircraft/fg-boeing-787-8/blob/aa3bdefc5b69a1c2a88206d18e0cc81a557005a9/FMC-DB/FMC_Flights.xml
Hope this helps, it would be great to hear if it worked for you.
from 787-family.
Related Issues (20)
- Wipers HOT 1
- XML error HOT 1
- Incorrect placement of windows in passenger windows emission textures and/or liveries HOT 3
- Engine cowl doors
- Livery paintkit HOT 2
- Navigation panel glitches
- Nasal runtime errors
- ITAF Nasal error HOT 1
- Integrate SimBrief importer HOT 3
- New UV Map
- Rain through windscreen HOT 1
- Incorrect informations on FMC HOT 2
- once a waypoint is reached the waypoint is stuck that the center
- Default 787-8 Livery HOT 2
- Exterior Model Performance Impact
- Unstable aircraft HOT 3
- add external lights HOT 1
- Fuel capacity is not as accurate as a real 787, the max fuel in the game on all 3 variants are 224,000 pounds of fuel, but for the 787-9, it is 278,602 pounds, can you implement them on those 3 variants? Don't make them all the same, 3 variants have different capacities, just make those individuals their correct capacity HOT 2
- Sim crashes after loading
- severe 787 lag HOT 2
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from 787-family.