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License: GNU General Public License v3.0
Isenreik Sanguinem et Lacrimas Mod for HoI4
License: GNU General Public License v3.0
Idea: Have a difficulty slider to give AI more incentive to use/start Chemical Warfare
Add more specific names for various nations
Completely forgot that V2's and tac bombers can also strat bomb
The buttons seem to disappear behind the close-button at very small resolutions, such as 1200x800.
Reported that the button can be clicked, but it being rather difficult.
Submitter: Some Test Dude
This is a test issue to see if and how Git Reports works.
I'd delete this issue later, but that's not possible so it's just gonna sit here.
Oh well...
Chem_convention.1 has no option to choose to employ CW if an enemy uses CW and you don't have signatory exception
#51 already has some foundation; will properly implement the League later. Either as an expansion or as part of this mod. The foundation will stay in SangLac for sure though.
have a mode/zip that contains everything necessary to make a mod using IR as a foundation and have it remain compatible
Instead of weird and super game-y "steel mills" and such, have prospecting;
For now having it be part of SangLac, maybe splitting it off in it's own thing later. But first need to check if you need the entire file or if it's more compatible
Some tech that improves prospecting; possible ideas:
Have a way to decreases inf_equipment cost, but also greatly reduces quality.
Possible ways:
set_technology = 0
Have designers (and maybe certain advisers) be accessible across the faction (so Hungary can use Porsche etc)
Since I received a complaint that SangLacr is apparently "very close to forbidden topic", I will take care of the problematic content in question and create an alternative and sanitized version of SangLacr.
Is that really fucking petty? Of fucking course it is really fucking petty and I'm gonna be a jerk about it. But I'll stay within the rules so nobody can't say shit about it.
Update to Waking the Tiger Expansion:
https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-christmas-modding.1061526/
Have an event fire that can cause other (democratic) nations to condemn your decision to use prison labour
Penals and crime tech is still using vanilla icons; should get their own, custom icons.
missing localisation for tactic_chemical_attack_withdraw
Finish Coastal Bombers
Bureau tech to boost influencing other nations
Create dummy files for other languages so at-least something shows up instead of "antitank_equipment_4_desc"
Different cooldowns based on homeland, oversea, controlled, puppet
Hi, when I use Sanguinem et Lacrimas, I have found that all of the other tree don't work, and I'm stuck with the vanilla ones. I'm running only achievement compatible mods as well as all of the mods in the collection Araxiel's Modular Mods Menagerie other Ariaxel's Cheeki Breeki. My operating system is windows 10. I hope you keep making this mod: I would love to see it work properly.
Since the way chem warfare works in v1.4, chem bombing must be implemented completely different
#46 has removed the tech for now
Because of the new minimum speeds and such, infantry speed was completely a mess.
For the new air tech-tree
I have lived in Arizona and California for over 45 years, and am familiar with the internment camps created for Japanese Americans during WWII. I have visited the sites of two of the camps.
My suggestion is for some technologies under the "Civilian Bureau" for selected nations.
The first one is "Internment Camp for Enemy Nationals". This becomes available after there is war between two nations. It provides a small boost in national unity. This interns individuals whom are citizens of a an enemy country and are either immigrants or tourists at the time of the outbreak of war.
The second one is "Internment Camp for Enemy Descendants". This becomes available after "Internment Camp for Enemy Nationals". This interns individuals whom are descendants of immigrants of a an enemy country. It provides a second small boost in national unity.
https://en.wikipedia.org/wiki/Internment
https://en.wikipedia.org/wiki/Civilian_internee
Boer War:
https://en.wikipedia.org/wiki/Second_Boer_War#Concentration_camps_.281900.E2.80.931902.29
https://web.archive.org/web/20070609212833/http://www-sul.stanford.edu/africa/boers.html
WWII:
https://en.wikipedia.org/wiki/Internment_of_Japanese_Americans
https://en.wikipedia.org/wiki/Internment_of_German_Americans
https://en.wikipedia.org/wiki/Internment_of_Italian_Americans
https://en.wikipedia.org/wiki/Second_Boer_War#Concentration_camps_.281900.E2.80.931902.29
I very much like the "Desert" and "Jungle" specialized equipment technology and the additional "Heat" technologies.
My suggestions:
Please consider adding an "Artic" specialized equipment technology which provides improved movement, attack and defense in artic terrain. After that is researched, there is an additional technology for "Improved Artic" technology and then a "Cold" technology that reduces attrition. The existing "Winter Equipment" would be changed to a unit of tracked vehicles similar to the "mechanized landing vehicles" that would have to be used as a battalion.
Please consider adding a "Frogman" or "Combat Divers" specialized equipment technology to the amphibious equipment tree. This would provide a benefit in naval invasions and in defeating costal forts.
You could add a technology "Language School" in the "Officers and Training" tree. This would provide a small improvement in "Decryption" technologies. From the "Language School" technology there would be an "Advance Language School" technology that would provide a second small improvement in "Decryption" technologies.
Have to further tell AI not to get naval production
Finish up the 50s tanks
When going in the detailed view for tech, construction bonus does not show up
Part of Industry: #9
This is the worst and a pain in the neck;
Just needs playingtesting and playtesting and more playtesting and debugging,
Finish interceptors
With the work done on both paratroopers and gliders. I'm suggesting to add pathfinder units as a tech or a support unit to paratroopers. with the effect of decreasing the organisation debuff that is effecting the paratroopers on landing.
With my own limited knowledge i was not able to find anything relating to the debuff in the game files, maybe hard coded? but you my be more successful.
Thanks for making hoi great again!
Feared this is gonna happen; will try to find workaround
Translation into French
Some tech could use more AI factor modifiers.
Ugh, I should actually answer the comments more directly...not like anyone seems to even read anything.
Duuuuhhh...is this compatible with Road to 56?
Some tech is missing custom icons and proper description.
The speed of all artillery units is now 1 instead of 4, only the railway gun should be speed of 1
The following units seem affected
Event in question:
haven't updated the Github readme in ages
Finish the Jet Strat Bombers and Jet Fighters
What about having rockets be possible to drop nukes, too.
Have too find where nuke-dropping triggers are set.
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