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ir-hoi4-sanguinem-et-lacrimas's Issues

Git Reports Issue

Submitter: Some Test Dude
This is a test issue to see if and how Git Reports works.

I'd delete this issue later, but that's not possible so it's just gonna sit here.
Oh well...

Implement League of Nations

#51 already has some foundation; will properly implement the League later. Either as an expansion or as part of this mod. The foundation will stay in SangLac for sure though.

Prospecting

Instead of weird and super game-y "steel mills" and such, have prospecting;

  • idea/decision that fires an event
  • events that increase resources in random owned/controlled states
  • different resources based on continent
  • one or two tech that improve prospecting (simple switch that increases amount)

Difficulty sliders for minors

For now having it be part of SangLac, maybe splitting it off in it's own thing later. But first need to check if you need the entire file or if it's more compatible

Prospecting improvements tech

Some tech that improves prospecting; possible ideas:

  • reduce the cost (through refunds some pp)
  • reduce time between prospecting

Rush production

Have a way to decreases inf_equipment cost, but also greatly reduces quality.
Possible ways:

  • Civ-bureau tech that gives a timed idea; after idea has run out, set_technology = 0
  • Have a shit-tier of inf_equipment that only is unlocked/build-able under certain conditions
  • Check if equipment can be taken away

Create Alternative Paradox Forum-Exclusive Sanatized Version of S&L

Since I received a complaint that SangLacr is apparently "very close to forbidden topic", I will take care of the problematic content in question and create an alternative and sanitized version of SangLacr.

Is that really fucking petty? Of fucking course it is really fucking petty and I'm gonna be a jerk about it. But I'll stay within the rules so nobody can't say shit about it.

All tech trees broken except for the Specialized and Tactics & Bureau trees

Hi, when I use Sanguinem et Lacrimas, I have found that all of the other tree don't work, and I'm stuck with the vanilla ones. I'm running only achievement compatible mods as well as all of the mods in the collection Araxiel's Modular Mods Menagerie other Ariaxel's Cheeki Breeki. My operating system is windows 10. I hope you keep making this mod: I would love to see it work properly.

Reintroduce Chem Bombing

Since the way chem warfare works in v1.4, chem bombing must be implemented completely different
#46 has removed the tech for now

Infantry speed bug

Because of the new minimum speeds and such, infantry speed was completely a mess.

Idea for Internment Camps - maybe too controversial?

I have lived in Arizona and California for over 45 years, and am familiar with the internment camps created for Japanese Americans during WWII. I have visited the sites of two of the camps.

My suggestion is for some technologies under the "Civilian Bureau" for selected nations.

The first one is "Internment Camp for Enemy Nationals". This becomes available after there is war between two nations. It provides a small boost in national unity. This interns individuals whom are citizens of a an enemy country and are either immigrants or tourists at the time of the outbreak of war.

The second one is "Internment Camp for Enemy Descendants". This becomes available after "Internment Camp for Enemy Nationals". This interns individuals whom are descendants of immigrants of a an enemy country. It provides a second small boost in national unity.

https://en.wikipedia.org/wiki/Internment
https://en.wikipedia.org/wiki/Civilian_internee

Boer War:
https://en.wikipedia.org/wiki/Second_Boer_War#Concentration_camps_.281900.E2.80.931902.29
https://web.archive.org/web/20070609212833/http://www-sul.stanford.edu/africa/boers.html

WWII:
https://en.wikipedia.org/wiki/Internment_of_Japanese_Americans
https://en.wikipedia.org/wiki/Internment_of_German_Americans
https://en.wikipedia.org/wiki/Internment_of_Italian_Americans
https://en.wikipedia.org/wiki/Second_Boer_War#Concentration_camps_.281900.E2.80.931902.29

Suggestion for new specialized equipment and for Language Schools

I very much like the "Desert" and "Jungle" specialized equipment technology and the additional "Heat" technologies.

My suggestions:

  1. Please consider adding an "Artic" specialized equipment technology which provides improved movement, attack and defense in artic terrain. After that is researched, there is an additional technology for "Improved Artic" technology and then a "Cold" technology that reduces attrition. The existing "Winter Equipment" would be changed to a unit of tracked vehicles similar to the "mechanized landing vehicles" that would have to be used as a battalion.

  2. Please consider adding a "Frogman" or "Combat Divers" specialized equipment technology to the amphibious equipment tree. This would provide a benefit in naval invasions and in defeating costal forts.

  3. You could add a technology "Language School" in the "Officers and Training" tree. This would provide a small improvement in "Decryption" technologies. From the "Language School" technology there would be an "Advance Language School" technology that would provide a second small improvement in "Decryption" technologies.

Make sure there are no CTD

This is the worst and a pain in the neck;
Just needs playingtesting and playtesting and more playtesting and debugging,

suggestion - Pathfinders

With the work done on both paratroopers and gliders. I'm suggesting to add pathfinder units as a tech or a support unit to paratroopers. with the effect of decreasing the organisation debuff that is effecting the paratroopers on landing.

With my own limited knowledge i was not able to find anything relating to the debuff in the game files, maybe hard coded? but you my be more successful.

Thanks for making hoi great again!

Answer the bloody comments

Ugh, I should actually answer the comments more directly...not like anyone seems to even read anything.

Duuuuhhh...is this compatible with Road to 56?

Missing description and icons for excavation

Some tech is missing custom icons and proper description.

  • Excavation is missing description
  • Excavation is missing icons
  • Radar is missing description
  • special_construction is missing description

Artillery brigades speed 1 instead of 4

The speed of all artillery units is now 1 instead of 4, only the railway gun should be speed of 1
The following units seem affected

  • Artillery
  • Anti-Tank
  • Anti-Air
  • Rocket Artillery

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