Comments (1)
Now have a WIP change that exposes all recast classes, functions, and constants required for solo and tiled nav mesh generation. The NavMeshGenerator class has also been updated to use the exposed functionality.
from recast-navigation-js.
Related Issues (20)
- Support separate wasm file as well as inlined wasm file HOT 3
- Improve three debug helpers HOT 7
- how can I export or import data in Uint8Array format when using wasm version? HOT 1
- Investigate splitting recast and detour functionality into seperate packages
- Add docs and example demonstrating how to generate a NavMesh in a worker HOT 1
- Create examples that don't use react
- What would cause the path to be empty? HOT 5
- Cannot read properties of undefined (reading 'RecastBuildContextImpl') HOT 4
- Add options to high level generators for excluding areas from the navmesh
- Investigate performance opportunities for copying data into Array wrappers HOT 2
- Obstacle queue not processing batches of updates HOT 11
- Fix generateTileCache / threeToTileCache typescript types to omit unsupported RecastConfig options HOT 3
- Expose decodePolyId and encodePolyId HOT 3
- Release 1.0.0
- Exporting with tileCache seems to be working but causes an error when importing HOT 3
- Allow setting the maxStraightPathPolys parameter in computePath HOT 2
- Expose NavMeshQuery `findPolysAroundShape`
- Expose NavMeshQuery `findPath` and `findStraightPath` HOT 1
- Expose NavMeshQuery `findRandomPoint` HOT 1
- Give some control over NavMeshQuery random implementation HOT 1
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from recast-navigation-js.