koana's People
koana's Issues
switch image_ify and text_ify to be normal svg
and also input_ify
dashboard on second visit does not trigger nav.intent
convert window.href invocations into 'done' states
actual transitions will be accomplished by:
pages are components in the global routes interaction, and
interaction switches page when becomes done.
pass api bits via interface to interactions as components
similar to #8
placeholder interaction transition license too long
Causes quick on off of placeholders to be out of sync
redesign confusing flyd api and from to apis
replace interactjs
replace interact.js with snap.svg or vanilla (take hint from svgdiscovery)?
interact.js is also the major bottleneck in performance.
find out interact.js inertial scrolling implementation; buggy on hard stop.
(lets batch the createSVGPoint/getScreenCTM? since; it kinda causes reflow!??
make sure as well that drags doesnt get stuff out of its jurisdiction)
async-ify route mechanisms
so that loading appears during loading, and not together with the page rerender
uniqify ids
rename un-linked ids into attribute, and uniq-ify linked ids
overlay is not interactable
aka can click thru
in build combine style and main compiling pipelines
quiz loading reset timer is inconsiderate of resets
quick switch in quizes
switch to S.js
migrate off riot and incorporate global interaction
rebase interactions on category theory to make things composable
Support recursion in expressions
Add to scope stack on update and before-mount, and remove on updated and mount
should loading questions commit to set?
modularize individual riot components
dashboard/create
dashboard/create _interaction design
- is it a good name? (create_steps_interaction design)
- is it right that all segues are instantaneous?
quicker rehydration
maybe store in external html file, then on browser sync read to rehydrate; js parse string/parse html is slow.
add page preloading
auto stack svg
hashchange seems not to work
create tests and reorganize body routing mechanisms
multiple/non-initial cycle_persisted incorrect restoration
multiple/non-initial persisted cycles picks up from initial value; therefore is incorrect
3d doesnt work on svg
find workaround.
make dashboard initialize to player
find way to make interaction manipulations transparent
eg only updates stream when actually updated, knows source of components
Use transactions in api
rewrite body; its a mess
im having so many bugs there...
this is also coupled with rewriting the pages format
responsivify svg
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