Giter Club home page Giter Club logo

spleefpe's People

Contributors

ipad54 avatar poggit-bot avatar ruslanff avatar taconoburrito avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

spleefpe's Issues

error reset map

when finished playing and playing again, the arena map disappears from the world. can join but the arena is missing...

Bug

When players join, the sign nfo for the count of players doesn't work 0/12

Crash

The only thing you have to do is:

1.- / spleef make NameWorld

2.- Touch the spawnpoint

3.- Go back to the map you have registered and place a block

Error:
[22:00:06] [Server thread/CRITICAL]: TypeError: "Argument 1 passed to pocketmine\Server::loadLevel() must be of the type string, null given, called in phar:///home/container/plugins/SpleefPE_dev-32.phar/src/sp/Main.php on line 245" (EXCEPTION) in "src/pocketmine/Server" at line 935
[22:00:06] [Server thread/CRITICAL]: #0 plugins/SpleefPE_dev-32.phar/src/sp/Main(245): pocketmine\Server->loadLevel(NULL )
[22:00:06] [Server thread/CRITICAL]: #1 src/pocketmine/plugin/MethodEventExecutor(42): sp\Main->joinArena(object pocketmine\event\player\PlayerInteractEvent)
[22:00:06] [Server thread/CRITICAL]: #2 src/pocketmine/plugin/RegisteredListener(80): pocketmine\plugin\MethodEventExecutor->execute(object sp\Main, object pocketmine\event\player\PlayerInteractEvent)
[22:00:06] [Server thread/CRITICAL]: #3 src/pocketmine/event/Event(88): pocketmine\plugin\RegisteredListener->callEvent(object pocketmine\event\player\PlayerInteractEvent)
[22:00:06] [Server thread/CRITICAL]: #4 src/pocketmine/Player(2608): pocketmine\event\Event->call()
[22:00:06] [Server thread/CRITICAL]: #5 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(150): pocketmine\Player->handleInventoryTransaction(object jasonwynn10\beacon\packet\InventoryTransactionPacketV2)
[22:00:06] [Server thread/CRITICAL]: #6 src/pocketmine/network/mcpe/protocol/InventoryTransactionPacket(173): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleInventoryTransaction(object jasonwynn10\beacon\packet\InventoryTransactionPacketV2)
[22:00:06] [Server thread/CRITICAL]: #7 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(110): pocketmine\network\mcpe\protocol\InventoryTransactionPacket->handle(object pocketmine\network\mcpe\PlayerNetworkSessionAdapter)
[22:00:06] [Server thread/CRITICAL]: #8 src/pocketmine/network/mcpe/protocol/BatchPacket(127): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(object jasonwynn10\beacon\packet\InventoryTransactionPacketV2)
[22:00:06] [Server thread/CRITICAL]: #9 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(110): pocketmine\network\mcpe\protocol\BatchPacket->handle(object pocketmine\network\mcpe\PlayerNetworkSessionAdapter)
[22:00:06] [Server thread/CRITICAL]: #10 src/pocketmine/Player(3247): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket)
[22:00:06] [Server thread/CRITICAL]: #11 src/pocketmine/network/mcpe/RakLibInterface(169): pocketmine\Player->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket)
[22:00:06] [Server thread/CRITICAL]: #12 vendor/pocketmine/raklib/src/server/ServerHandler(99): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string[15] 81.0.36.1 11150, object raklib\protocol\EncapsulatedPacket, integer 0)
[22:00:06] [Server thread/CRITICAL]: #13 src/pocketmine/network/mcpe/RakLibInterface(109): raklib\server\ServerHandler->handlePacket()
[22:00:06] [Server thread/CRITICAL]: #14 src/pocketmine/network/mcpe/RakLibInterface(99): pocketmine\network\mcpe\RakLibInterface->process()
[22:00:06] [Server thread/CRITICAL]: #15 vendor/pocketmine/snooze/src/SleeperHandler(123): pocketmine\network\mcpe\RakLibInterface->pocketmine\network\mcpe{closure}()
[22:00:06] [Server thread/CRITICAL]: #16 vendor/pocketmine/snooze/src/SleeperHandler(85): pocketmine\snooze\SleeperHandler->processNotifications()
[22:00:06] [Server thread/CRITICAL]: #17 src/pocketmine/Server(2157): pocketmine\snooze\SleeperHandler->sleepUntil(double 1594929606.7463)
[22:00:06] [Server thread/CRITICAL]: #18 src/pocketmine/Server(1994): pocketmine\Server->tickProcessor()
[22:00:06] [Server thread/CRITICAL]: #19 src/pocketmine/Server(1588): pocketmine\Server->start()
[22:00:06] [Server thread/CRITICAL]: #20 src/pocketmine/PocketMine(273): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[16] /home/container/, string[24] /home/container/plugins/)
[22:00:06] [Server thread/CRITICAL]: #21 src/pocketmine/PocketMine(304): pocketmine\server()
[22:00:06] [Server thread/CRITICAL]: #22 (11): require(string[71] phar:///home/container/PocketMine-MP.phar/src/pocketmine/PocketMine.php)

Fix For Reset Map

Hi. I figured out that Pocketmine didnt save the world when the compression start.

Can you please add $level->save(true); to your code so the level is saved before comppresing

public function SetupArena(PlayerInteractEvent $e)
{
$p = $e->getPlayer();
$s = $p;
if (isset($this->setup[$p->getName()])) {
if ($this->setup[$s->getName()] == 1) {
$b = $e->getBlock();
$level = $p->getLevel()->getFolderName();
$this->cfg->set($level . "Spawn", array($b->getX(), $b->getY() + 1, $b->getZ()));
$this->cfg->save();

            $this->level = $s->getLevel()->getFolderName();
            if (!$this->cfg->get("arenas")) {

                $this->cfg->set("arenas", array($this->level));
                $this->cfg->save();
            } else {
                $array = $this->cfg->get("arenas");
                array_push($array, $this->level);
                $this->cfg->set("arenas", $array);
                $this->cfg->save();
            }
            $p->sendMessage($this->msg->get("touch_sign"));
            $p->teleport(new Position($this->getServer()->getDefaultLevel()->getSafeSpawn()->x, $this->getServer()->getDefaultLevel()->getSafeSpawn()->y, $this->getServer()->getDefaultLevel()->getSafeSpawn()->z, $this->getServer()->getDefaultLevel()));
            unset($this->setup[$s->getName()]);
            $this->setup[$s->getName()] = 2;
            return true;

        } elseif ($this->setup[$s->getName()] == 2) {

            $b = $e->getBlock();
            $tile = $p->getLevel()->getTile($b);
            if ($tile instanceof Sign) {
                $e->setCancelled();
                $p->sendMessage("Registering arena..... ");

                $level = $this->getServer()->getLevelByName($this->level);
                $level->save(true);
                $this->zipper($p, $this->level);


                $this->cfg->set($this->level . "Sign", array($b->getX(), $b->getY(), $b->getZ(), $this->level));
                $this->cfg->save();

                $tile->setText(TE::AQUA . "§7[ §fJoin §7]", TE::YELLOW . "0 / 12", "§f" . $this->level, $this->prefix);
                $p->sendMessage("Arena registered!");
                $this->game[$this->level] = false;
                unset($this->setup[$s->getName()]);
                $this->levels = $this->cfg->get("arenas");
                return true;
            }
        }
    }
    return true;
}

crash & bug sign

join sign keep 0/12

and crash server

Error: Undefined variable: p
File: plugins/SpleefPE/src/sp/Main
Line: 358
Type: ErrorException

THIS CRASH WAS CAUSED BY A PLUGIN
BAD PLUGIN: SpleefPE v1.0.1

Code:
[349] $this->getResetMap()->reload($lvl);
[350] $this->game[$level] = false;
[351] $winner->addTitle($this->msg->get("victory"));
[352] if(isset($this->inventory[$winner->getName()]))
[353] {
[354] $winner->getInventory()->setContents($this->inventory[$winner->getName()]);
[355] }
[356] if(isset($this->armor[$winner->getName()]))
[357] {
[358] $winner->getArmorInventory()->setContents($this->armor[$p->getName()]);
[359] }
[360] unset($this->armor[$winner->getName()]);
[361] unset($this->inventory[$winner->getName()]);
[362] }
[363] }
[364] }
[365]
[366] public function fix(string $level): void
[367] {
[368] $lvl = $this->getServer()->getLevelByName($level);

Backtrace:
#0 plugins/SpleefPE/src/sp/Main(358): pocketmine\utils\Utils::errorExceptionHandler(integer 8, string[21] Undefined variable: p, string[45] /root/KejuPM/plugins/SpleefPE/src/sp/Main.php, integer 358, array[8])
#1 plugins/SpleefPE/src/sp/task/GameTask(37): sp\Main->getWinner(string[7] classic)
#2 src/pocketmine/scheduler/TaskHandler(137): sp\task\GameTask->onRun(integer 73128)
#3 src/pocketmine/scheduler/TaskScheduler(179): pocketmine\scheduler\TaskHandler->run(integer 73128)
#4 src/pocketmine/plugin/PluginManager(654): pocketmine\scheduler\TaskScheduler->mainThreadHeartbeat(integer 73128)
#5 src/pocketmine/Server(2391): pocketmine\plugin\PluginManager->tickSchedulers(integer 73128)
#6 src/pocketmine/Server(2154): pocketmine\Server->tick()
#7 src/pocketmine/Server(1994): pocketmine\Server->tickProcessor()
#8 src/pocketmine/Server(1588): pocketmine\Server->start()
#9 src/pocketmine/PocketMine(273): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[13] /root/KejuPM/, string[21] /root/KejuPM/plugins/)
#10 src/pocketmine/PocketMine(304): pocketmine\server()
#11 (11): require(string[68] phar:///root/KejuPM/PocketMine-MP.phar/src/pocketmine/PocketMine.php)

Bug

when a player joins the number of players on the mark does not increase, it remains 0/12. inventory reset items. For losing players, diamond shovel inventory is carried to the lobby.

Bug Sign Join

The sign remains 0/12 when the player joins.

When the game starts, another player presses the sign which is starting the match and an internal server error...

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.