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Unity Quadtree

Implementation of quadtree data structure in a 2D top-down environment with Unity engine. Please see this page to get detailed information about quadtree.

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Included API implementations

  • public void Construct(Vector3[] positions);
    • Adds the given array of positions to the quadtree and automatically handles position capacity per quadrant and subdivision.
  • public void InsertPosition(Vector3 position);
    • Adds the given position to the quadtree, considers the position capacity allowed for each quadrant, and subdivides the root quadrant if it is required.
  • public IReadOnlyList<Vector3> GetPositionsNearby(Vector3 origin);
    • Returns a read-only list of Vector3's that are nearby the given origin position.

License

MIT License

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