Comments (10)
In-game GUI server browser fixed in 9f239d6.
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You could swap the defaults. Master 1 being our master and 2 being the id master.
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I believe that our game code already does this, but it might need to be implemented at another level to override the in-game browser when we aren't shipping a new pk3/after you connect to a pure server and exit back to the menu.
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Servers: Internet
in vanilla UI and ioq3 UI is sv_master1 (id Software). Internet2 in ioq3 UI is ioquake3 master. See cvar init in sv_init.c.
I think the best option is switching them which solves the issue, as suggested by Ensiform.
As a side note, it also swaps masters used by Internet 1 and 2 in ioq3 UI. As it stands, even if using ioq3 UI some people may not be able to access ioq3 master because historically sv_master2 was archived as "" (blank). After swapping sv_master1 and 2, people with blank sv_master2 will have ioq3 master instead of id master available to use in ioq3 UI.
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Force a reset? If blank?
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Guys, it went back up so we're good for the meantime on this issue. Keep it open however if it shuts down again.
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the default master still needs to change to ours since we can be more responsive to downtime, and we still need to stop caching the DNS result forever.
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Why not have servers report strictly to ioq3 master, and then have client query from both?
With consideration to servers broadcasting to both masters; merging them etc.. (now curious if servers are reporting both ip4/ip6 and whether this shows dup servers in list).
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The list skips duplicates in ioq3 client.
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The id master is down again, although #161 is solved we still need to resolve the issue for the in-game GUI.
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