Comments (4)
Can you load other maps through the console? If you complete the first match do more show up?
from ioq3.
I will try that, thanks. I also wonder, is it possible to join other servers from a hosted emscripten client? I tried loading up two separate browsers and neither could find the server I started on browser1 that I had tried to start a server on. And neither browser seems able to find other games. Great stuff! I have compiled for mac, and emscripten now, but I just want to get more familiar on how it loads up and works because I want to be able to host a modified version of Q3 eventually with custom stuff I work on
from ioq3.
At this time I don't believe the emscripten version has multiplayer.
from ioq3.
It does allow me to create an empty server with whichever level and then add bots, and also as you previously suggested, once i beat the demo I am able to be moved to the full game where it unlocks the tier I just completed. Thanks for your help
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Related Issues (20)
- Unknown blend mode 'gl_src_color' leads to black menu screen with the PadMod HOT 3
- opengl1: Add software gamma ramps / overbright
- OpenGL2: Lightmap as an environment map renders incorrect with r_mergeLightmaps 1 HOT 1
- OpenGL2: r_ext_multisample > 0 breaks r_drawSunRays 1 (without HDR or FB-MSAA) HOT 1
- OpenGL2: Flares in mirrors calculate wrong depth and have wrong visibility
- Failing to open x64 game in a path with special characters HOT 3
- OpenGL2: The game is too bright and auto-exposure doesn't match the original
- OpenGL2: Curved surfaces don't use dynamic level of detail
- OpenGL2: Stencil shadow volumes are broken (cg_shadows 2) HOT 1
- OpenGL2: r_shownormals 1 is not implemented
- [Warning] Area 51 (2005) HOT 1
- rendering improvements feedback
- OpenGL2: r_greyscale doesn't affect everything
- OpenGL2: r_anaglyphMode causes 2D and HUD models to be transparent
- opengl1: Skybox in OpenGL 1.1 displays black lines at edges
- Add OpenGLES2 renderer HOT 1
- Add pk3 file caching to emscripten port
- Make emscripten port default to 85 FPS, non-V-sync HOT 1
- cgame project is not used HOT 3
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