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A 3D world/level editor built with Java, Kotlin & libGDX.
License: Apache License 2.0
This project forked from mbrlabs/mundus
A 3D world/level editor built with Java, Kotlin & libGDX.
License: Apache License 2.0
Exception:
Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: kotlin.NotImplementedError: An operation is not implemented. at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:172) at com.mbrlabs.mundus.editor.Main.main(Main.java:32) Caused by: kotlin.NotImplementedError: An operation is not implemented. at com.mbrlabs.mundus.editor.ui.modules.outline.Outline$RightClickMenu$3.clicked(Outline.kt:255) at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88) at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71) at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355) at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124) at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70) at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166) ... 1 more
Press "Import 3D model", choose model and press import button. Nothing happens.
How to reproduce: Click on Scene -> click on Intensity value -> Some of object selected, open Game object view in inspector.
Root must be with name of Game object.
Subroots:
Exception is:
Caused by: java.util.ConcurrentModificationException at java.base/java.util.ArrayList$Itr.checkForComodification(ArrayList.java:1043) at java.base/java.util.ArrayList$Itr.next(ArrayList.java:997) at com.mbrlabs.mundus.editor.events.EventBus.post(EventBus.java:83) at com.mbrlabs.mundus.editor.ui.modules.outline.OutlinePresenter$1.changed(OutlinePresenter.java:82) at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28) at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188) ... 14 more
Use "preview" image from folder with asset.
As an option preview could generate on import part with render.
If i click on some shader at outline panel -> shader editor will open in inspector panel with content of selected
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