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View Code? Open in Web Editor NEWA randomizer for the classic Resident Evil games.
Home Page: https://biorand.net
License: MIT License
A randomizer for the classic Resident Evil games.
Home Page: https://biorand.net
License: MIT License
All items in these rooms should be low priority for the other player as it is rare the player would want to backtrack to their areas, but the possibility remains.
Caused by some flag being set, awaiting details...
Instructions for switching to Sherry need to be NOPed.
When doors are randomized, room 60C (Lab B4 / SE corridor) has a camera glitch when entering from the middle door. You can reset the room by blind navigation to another door, or via the debug menu.
I have looked at the script, and have not found any specific code that causes this to go wrong.
Seed: R221-LEPF-Z16J0CZ
Because there are two different Irons enemy types, you get some seeds where one seed is randomized and another is not. It should ensure both are randomized to the same NPC so that the voices are correctly swapped.
Seed: R120-9UP2-Z1NA59W
In this seed, the locked door from 119 to 216 uses the same lock ID as the club key door in room 212. This means when the club key door is unlocked, the locked door from 119 to 216 is unlocked. This can allow the player to soft lock as some locks are there to prevent soft locking.
Seed: R221-RK23-Z9Q51TA
(Claire A)
And there needs to be a bit more balancing with weapons / ammo. You could have a very hand rando, and nothing more than the handgun which is too tough.
Which means the player might not necessarily have the lighter in the next section.
Seed: R220-BQQ6-Z9Q41TA
No really point locking fixed doors.
Disable the cutscene.
Seed: R120-9UP2-Z1NA59W
https://www.twitch.tv/videos/1656928533?t=2h18m59s
Version: 1.2.0
Seed: R220-8125-Z1YJGG3
Version: Unknown
Seed: R220-ZAVX-Z9GA15G
Seed: R020-0000-H2LBE0
Seed is R220-1398-Z9GG8MZ
The cutscene where Leon meets Ada for the first time in the police garage is bugged. Annette replaces Ada but she keep walking during the entire cutscene and the dialogue is never finished because of that.
Here's a video showing off the cutscene : https://www.youtube.com/watch?v=MJ4qqPREyXU
(At the end of the video, she stops walking and nothing happens afterward, no matter how long I wait)
Seed: R121-KVV2-Z1Y6BNC
Playing Claire A. Went into the hall off Chief Irons' office, the one with the tiger taxidermy. At end of hall was a save room. When I came back out my status had changed to Sherry and I was completely invisible, could not leave the room. Had to reset.
Seed: R220-ZAVX-Z9GA15G
Posted here: https://www.moddb.com/mods/biorand/downloads/biorand-v110
Also, I had this bug where the character would appear out of bounds after entering a room. It happened in the RPD hall, after the sewer area, and the ladder that leads to the Sherry section in the rpd basement.
Reloading the room with the debug menu allows to continue.
R120-9UP2-Z1NA59W
Twitch.tv
In that same vod, at 1:02:49, you can see untargettable enemies that can hurt you. There are also silent enemies in some areas too.
Reported here: https://www.moddb.com/mods/biorand/downloads/biorand-v121
A key item (C4) was hidden in 501:2 which is only visible after using the lighter on the flare canon after taking the tram. This was a Claire A scenario so she doesn't have the lighter, and the lighter wasn't spawned anywhere. It's still possible to pick the item up if you know exactly where to look, but it's completely invisible which I don't think is fair for a key item.
Seed: R222-PM1C-Z1MMBE9
Seed: R221-LEPF-Z16J0CZ
After using the elevator in room 21B, if you revisit the room via a loopback, the Sherry cutscene plays leaving the camera at an incorrect cut.
Seed: R120-RHGQ-X5FFLEX
Leon A:
404:0 (0xE5E) [LeonKennedyRpd] becomes [ClaireRedfieldCowGirl]
404:1 (0xE74) [AnnetteBirkin1] becomes [ClaireRedfieldCowGirl]
404:0 (0xEDE) [LeonKennedyRpd] becomes [ClaireRedfieldCowGirl]
404:255 (0x17C0) [AdaWong1] becomes [ClaireRedfieldCowGirl]
Originally reported here: https://www.moddb.com/mods/biorand/downloads/biorand-v110
Reported here: https://www.moddb.com/mods/biorand/downloads/biorand-v110
Seed: R120-RHGQ-X5FFLEX
AugmentedAntics: So, I got hit with a softlock: on Claire B, Sherry never "left" once getting to the lab. After turning on the power and getting into the elevator, Sherry is there, and the elevator can't be ridden because it's in "emergency mode". I don't have the Master Key, and trying to leave the elevator gives me a "there's no time to go back!" message, so you're trapped in the elevator forever.
re_duke: Also, the sherry softlock in the elevator.. that happens because Sherry was replaced in a cutscene that sets if Sherry is still with you or not. If it's replaced, she will be still marked as partner, and spawn in unexpected places. One of these cutscenes is right after the Birkin G3 fight. I would not change that npc. There may be 1 more but not sure.
Originally reported here: https://www.moddb.com/mods/biorand/downloads/biorand-v110
So, I got another unfortunate situation:
For Claire A, the valve handle ended up in the chief's office, even though you would need the valve handle to get in there in the first place.
The seed is
R122-VAM3-T5FF7CX
.
Add option to completely randomize voice lines even if it is for the wrong NPC.
Seed: R020-ERXZ-X7TT0E
410:0 (0x12F4) [LeonKennedyBandaged] becomes [LeonKennedyBlackLeather]
Causes a crash.
Seed: R220-F4BM-Z1MC27Z
If you enter the room which triggers the cutscene of William infecting Ben, It prevents you from going through one of the doors as it says to go and see ben first.
For me, Although i had the valve handle, it was in the item box, So when i got to the cutscene of ben & william, I couldn't go back to an item box which unfortunately means i couldn't progress as i needed the valve handle in order to continue.
Exclude the room for Claire B, the room is just too complex to modify out the potential problems.
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