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kfmapvotev3's Issues

Override to skip FakedPlayers count?

function TallyVotes(bool bForceMapSwitch)

I haven't taken a deep look into the V3 changes, but I compared V2 with V3 regarding TallyVote (Also vs. Default MapVote). They're taking into consideration NumPlayers, which is counting also FakedPlayers.

Have you tackled this issue in V3? I was thinking maybe we could fix it, but since V3 has several fixes and features over V2 maybe it's better to implement directly here.

From default MapVote's TallyVote, L:681:

// if everyone has voted go ahead and change map
if(bForceMapSwitch || (Level.Game.NumPlayers == PlayersThatVoted && Level.Game.NumPlayers > 0) )

Possible fix

Check for FakedPlus count, then subtract Level.Game.NumPlayers so we get actual Num of Players, or simply make a new ConfigVar in MapVote like iFakedCount=3 that is used only as a reference, so we can easily find the number instead of accessing config of FakedPlus.

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