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View Code? Open in Web Editor NEWA simple extension for `bevy-editor-pls` to support tilemap editing right inside the bevy app.
License: MIT License
A simple extension for `bevy-editor-pls` to support tilemap editing right inside the bevy app.
License: MIT License
Currently, this editor can only handle tilemaps who have their tileset coming from a single file (TilemapTexture::Single
). To make the editor more user-friendly, all other types of atlases should be supported.
Currently the plugin relies on the platform provided by bevy_editor_pls
. However, it seems that making the plugin work on its own is:
egui
is still an required dependency)bevy
developers are using bevy_editor_pls
)Tasks:
&mut World
referencebevy_editor_pls
, the whois
tool can offer some tighter integration with it (clicking on the tile can force the inspector into viewing the tile entity)bevy_inspector_egui
behind the optional feature gate toobevy_editor_pls
(probably just make State
into a trait)bevy_editor_pls
egui_dock
State
API publicA little quality-of-life improvement -- freeing the user from having to locate the tilemap entity to make it invisible. This can be done by simply giving them an access to tile's Visibility
component in the editor window.
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Cargo.toml
bevy 0.10
bevy_editor_pls 0.4
bevy-inspector-egui 0.18.0
bevy_ecs_tilemap 0.10.0
bevy_egui 0.20
thiserror 1
.github/workflows/ci.yml
actions/checkout v3
actions/checkout v3
Right now all extra components/bundles that should be inserted together with the TileBundle
are stored in a special registry, that can't be modified through the editor.
Making this data editable will greatly boost the usability, freeing the user from having to edit the components manually after spawning a tile.
P.S.
It seems that to implement all that, the editor needs some reworking to work bevy's reflect
module.
The editor needs the information about the tilemap. The way it access the components is all over the place. Unique to every place and hard to work with.
A better way to do that would be to make some sort of master query for accessing all the relevant components (the whole bundle of the tilemap pretty much).
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