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gap's Issues

KSC Coast Guard: Rescue Fishermen - Save fishing vessel with light on for night missions and remove verbiage to spawn it

Update asset:

Save fishing vessel with light on for night missions.

Also update the text to remove verbiage to use/spawn it to catch kerbals. Confusing. Also confirm its spawning ok, and that Kerbals and vessel are not owned or controllable.

http://forum.kerbalspaceprogram.com/index.php?/topic/124994-105dec-6-2015-contract-pack-giving-aircraft-a-purpose-gap-02-air-flights-tours-coast-guard-sts/&do=findComment&comment=2314995

GAP - Airport Shuttle Bus/Van Development and Contract Inclusion

Would be cool if there were some sort of airport shuttle/bus/van available to pickup passengers spawned at the Astronaut Complex for airflights and be required to load them on a plane. Would work well with an STS mission using my AstroVan II. Would need to set a VesselParameterGroup to ensure contract passed on the aircraft/STS and not on the airport shuttle/van/bus.

Add a Barnstorming contract

solo barnstorm. don't want to kill any paying passengers now would we? for a prestige (reputation) only boost.

KSC Airlines: Charter Flight 10 - Crew Rotation: 2-6

Rotate Crews on KSC Island.

Mostly done, but could use a re-write to use NewKerbal() and list functions to randomize SpawnPassengers, else I actually might make this one require picking up the staff at the astronaut complex via a SpawnVessel TourBus.

KSP: KSC Island Airfield Preparation Mission

  • KSP-3: KSC Island Airfield Preparation Mission (land at KSCI with 2 Kerbals, walk one to Tower control room WP, walk the other to a hangar WP) - nearly done. test hangar waypoint, test control room waypoint.

Convert all Waypoints to PQS

add PQS to future contracts, comment lat/long.

These existing contracts need PQS commented:

Coast Guard: SOS Speedboat - commented
Island Tours: Shoreline - commented
KSC Airlines: Test Flight 10 - commented (new point entirely, test on conversion)
KSP: Islands Survey - commented

Only contracts that expect random locations need lat/long

KSC IslandTours: Flight 38 DestroyVessel Behavior on Recovery Causing Ghosted Recovery Hang in Space Center View

wasn't gonna mention this. poor Nightingale already was swamped with 1.9.0 stuff. Could be a critical bug. Needs test case and submission. Will be kind and wait to mention it to him until I have give him a tidy package.

I think it's related to the behavior changes KSP made on contract completion that was affecting kerbals not getting removed after contract completion. now vessels are not getting removed after contract completion. I tried using DestroyVessel to do the clean up, but it causes a weird bug where if the contract completes on RecoverVessel (not related to those intended to be destroyed), the recovered vessel appears near the admin building in Space Center view waiting to be recovered there, and freezes Space Center until you do so.

KSC Island Tours: Submarine Tour (to -200m)

KSC Island Tours: Submarine Tour (to -200m) (spawn debris at bottom of ocean?, WP near it required for picture taking by passengers)

Need a contract to go to a waypoint underwater. Use SpawnVessel to spawn a piece of debris from the GAP\Assets folder.

Waypoint preferably between KSC and KSC Islands.

Should be easy to create. Simply copy from IslandTours-Shoreline.cfg and modify as needed. WaypointGenerator behavior PQS node will need a negative altitude I think. Read up on the CC wiki for more info: https://github.com/jrossignol/ContractConfigurator/wiki/WaypointGenerator-Behaviour

GAP: update contracts with iterated SpawnKerbals for return journeys

Update contracts with variable SpawnKerbals: Coast Guard, and Charters

IslandTours-Flight-38 - KSC Island Tours: Seaplane Tour: Flight 38 - Seats: (4-8)
return to KSC 2-4 Kerbals as optional completion & bonus

CoastGuard-RescuePilot - KSC Coast Guard: Mayday: Rescue (PilotName)
1-3 pilots/air crew

CoastGuard-RescueFishermen - KSC Coast Guard: S.O.S. Reported: @/shipName
2-6 crew

CoastGuard-RescueClimbers - KSC Coast Guard: Medevac: Rescue climbers on K2
1-3 climbers

*Airlines-Flight-20 - KSC Airlines: Charter Flight 20 - Seats: 4-8
2-4

*Airlines-Flight-40 - KSC Airlines: Charter Flight 40 - Seats: 2-8 (for science)
2-4

GAP - Milestone Standard Release Checklist

RELEASE CHECKLIST:

  • Proofread Mindmap: is progression logical and does it make sense?
  • Confirm all contract titles match DEVNOTES, Mindmap, CHANGELOG, Balance Sheet
  • Balance rewards, penalties, and weights: https://docs.google.com/spreadsheets/d/1vmZkfWamAaeuTsKL1_yes4l-eoMTrmJZ9zvgp3NkjaM/edit?pref=2&pli=1#gid=0
  • Proofread all contract requirements for required contracts and required parts
  • Uncomment dependencies
  • Set GAP version name in Groups.cfg
  • Set minimum CC version in Groups.cfg
  • Set GAP version name in Strategia.cfg
  • Update README
  • Create new PDF version of Mindmap
  • Fly all missions stock
  • Fly all missions with Command Seat (Take Command mod)
  • Test random generator limits
  • Update CHANGELOG with release date

-Final GitHub upload

  • Set GAP version name in AVC's GAP.version file but don't upload it to GitHub yet
  • Do not include any AVC xml files! You must only include the dll and GAP.version else CKAN will break.
  • Release to GitHub, KerbalStuff, and forum thread

-GitHub upload AVC

Code Cleanup

Update all Contracts to Development/NewContract code format

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