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globalhooks's Issues

Unable to get output.

I have a problem, and I'm not sure if it's my fault or yours. With the following Code, in a console application, I don't get any output printed to the console (nor are breakpoints in the events hit), and system wide text input becomes incredibly slow, up to 3/4 of a second per character.

    class Program
    {
        static GlobalKeyHook globalKeyHook;
        static void Main(string[] args)
        {
            globalKeyHook = new GlobalKeyHook();
            globalKeyHook.OnKeyDown += GlobalKeyHook_OnKeyDown;
            globalKeyHook.OnKeyPressed += GlobalKeyHook_OnKeyPressed;
            globalKeyHook.OnKeyUp += GlobalKeyHook_OnKeyUp;
            Console.ReadKey();
        }

        private static void GlobalKeyHook_OnKeyUp(object sender, GlobalKeyEventArgs e)
        {
            Console.WriteLine("Released" + e.CharResult);
        }

        private static void GlobalKeyHook_OnKeyPressed(object sender, GlobalKeyEventArgs e)
        {
            Console.WriteLine("Pressed " + e.CharResult);
        }

        private static void GlobalKeyHook_OnKeyDown(object sender, GlobalKeyEventArgs e)
        {
            Console.WriteLine("KeyDown " + e.CharResult);
        }
    }

Am I doing something wrong, or is the bug elsewhere?

Add this to nuget?

Also, if I may suggest, even though it's not required, putting the license text in a LICENSE.MD file?

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