Complex and Realistic End-Game Technology in Minecraft
Description: โA Super Complex and Realistic End-Game Tech Mod for Minecraft which adds all kinds of machines based on realistic science concepts. This is quite a late game mod, to get anything done you will need quite a few machines and lots of resources but it you will also get alot for your work
History/Inspiration This mod was imagined by me (GeckoTheGeek42) in chemistry class and so me and my friend Zarkoix are developing the mod along with coldrock7, one of zarkoix's buddies I have very little artistic ability so Zarkoix and cyberliandra (colrock7's sister) are the main texture designer's and colrock7 is the main model designer Both Zarkoix and Colrock7 seem to have gone off the grid so if anyone is willing to work with me I would be thankful
Details / Summary -
Energy - There are multiple power systems : Electrical Energy, Mechanical Energy, Thermal Energy, Pressurized Fluids, Magnetic Energy/Fields ... Every Machine uses different energy sources depending on what 'makes sense' eg. Centrifuge requires Mechanical Energy eg. Smelter requires Thermal Energy eg. Electrolysis Chamber requires Electrical Energy eg. Ingot Compressor requires Pressurized Fluids eg. Magnetizer requires Magnetic Energy/Fields All power systems are interconvertible in some way or the other (to an extent)
Energy Production -
Machines - Most machines are multiblock and modular Most can be expanded/upgraded eg. add more 'Test Tubes' or something to a Centrifuge to make it process more at a time eg. add more Heating Chambers to a Smelter to process more eg. add more Fans to a Gas Compressor to compress fluids quicker Different parts of the machine can be made out of different materials Different materials have different properties that make them suited for different purposes eg. Aluminum has a high melting point which is good for a smelter but isnt very strong so it wouldnt be good for a Ingot Compressor eg. Tungsten has a high strength which is good for Ingot Compressors but is too heavy to be used in the fans of a Gas Compressor
Chemistry - Many things can be dissolved into chemicals and reacted to make other chemicals that can be mixed back into other materials Similar to MineChem but more complex and 'realistic' eg. Acid + Base -> Salt + Water eg. Acid + Carbonate -> Salt + Water + CO2 etc. etc. other things that are useful
Organic Chemistry - Hydrocarbons and Carbohydrates can be created and customized for various functions Alkanes and Alkenes are good for Fuels Larger Chains Burn Longer but Slower, Smaller Chains Burn Shorter but Faster Alcohols are Good for Recreation Posted Image and Fuels Alcohols are Powerful Weak Acids can be created in large quantities for certain reactions (not Strong Acids) etc.
Ore Processing - Ores can be ground/crystallized into minerals (impure compounds of the metal in the ore) These Minerals have to go through certain reactions to become pure metals that can be melted down and casted into components/ingots eg. Hematite (Fe2O3) and Ilmenite (FeTiO3) (bot oxides) have to be Reduced using Carbon Monoxide into pure Iron (Fe) eg. Any Hydroxide (Limonite/ Bauxite) or Sulphide (Chalcopyrite/ Zinc Blende) have to be Oxidized into an oxide (using any oxidizing agent (oxygen is actually a bad oxidizing agent) ) before they can be Reduced into a Pure Metal as normal eg. Hydroxides can also be dehydrated (using a dehydrating agent (such as sulfuric acid) ) straight into pure Metals but that takes a lot more time
For Modders : To Setup This Mod in your Dev Environment, simply run setupWorkspaceIdea.bat or setupWorkspaceEclipse.bat The Same Commands Will Update The Version Of Forge after being changed in the build.gradle file To Build The Mod for yourself run buildProject.bat Have Fun!
If you've found a bug please (x1000) make an issue on the github, it makes it much easier to track them