Comments (3)
Site seems down due to remote: Permission to immersive-web/webxr-input-profiles.git denied to github-actions[bot].
from webxr-input-profiles.
fixed by #258
from webxr-input-profiles.
Seems like this commit
ec04438
Replaced motion-controllers.module.js
with motion-controllers.js
Searching for motion-controllers.module.js
https://github.com/search?q=repo%3Aimmersive-web%2Fwebxr-input-profiles+motion-controllers.module.js&type=code
Finds instances of this in files:
packages/viewer/rollup.config.js
packages/viewer/src/mocks/mockGamepad.js
packages/motion-controllers/README.md
packages/viewer/src/controllerModel.js
packages/viewer/src/profileSelector.js
from webxr-input-profiles.
Related Issues (20)
- XRInputSource Gamepad reports empty axes array
- Quest 2 controller orientation is offset
- HTC Vive Wand controller models are offset in relation to SteamVR overlay. HOT 1
- [Documentation] Unclear why controller glb models all look backwards HOT 2
- touch-v3 controller assets have rotation/position offset when using Quest + Link HOT 4
- NextJS error: SyntaxError: Unexpected token 'export'
- Viewer is currently broken and does not display any 3D content or profile information. HOT 6
- pico-neo3 glb are broken on some viewers
- Release fresh version of @webxr-input-profiles/motion-controllers
- Input profile validation requires nodes in the model
- Latest version of hands doesn't have skinning anymore HOT 14
- MotionController / Component enhancement: Separate out updates to visuals and values from gamepad
- @webxr-input-profiles/viewer@latest is not in the npm registry
- X and Y buttons are swapped on left controller of Pico Neo 3 (Link)
- Gap around squeeze button on Oculus Touch V3 controllers when pressed
- No matching nodes for `rootNodeName` for many profiles/assets
- Outdated npm package
- Is there a Semi-Transparent Hand Model? HOT 1
- `new MotionController(...)` throws exception for "transient-pointer" with ["generic-button"] but no gamepad
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