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jsantell avatar jsantell commented on May 17, 2024

@cvan could you explain the context or details here? I don't understand

from webvr-polyfill.

cvan avatar cvan commented on May 17, 2024

In the Basic example, there are three buttons shown:

  • Fullscreen
  • VR (WebVR/Mobile only)
  • Reset

iOS Screenshot of Basic example: UI buttons in non-VR mode

iOS (i.e., specifically WebKit) lacks support for the Fullscreen API. So, upon you entering "VR mode," the page enters faux-Fullscreen mode. When this happens, the three buttons remain overlayed above the VR scene's <canvas>:

iOS Screenshot of Basic example: overlayed UI buttons while in VR mode

![img_0005](https://user-images.githubusercontent.com/203725/26964054-b1c1c060-4ca4-11e7-811d-d99522f986b9.PNG)

This is just a matter for the Basic example. Ideally, though it's not guaranteed, everything except the <canvas> and the UI icons (i.e., the back arrow + settings) injected by the Polyfill become hidden when VR mode is entered. This could be solved by creating a <div> that is positioned (position: fixed) behind the <canvas> such that the non-VR content is not visible.

A different solution that's less than ideal would be to set display: none on all other elements, but that would make too many assumptions about what content looks like.

from webvr-polyfill.

jsantell avatar jsantell commented on May 17, 2024

Fixed via #261

from webvr-polyfill.

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