Comments (5)
Three has support for WebVR via renderer.vr.enabled = true
, check out the demos for that.
Separately, the webvr polyfill can be included to provide the WebVR API if the platform does not exist
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@jsantell I found that, in my Samsung 8 chrome browser, it is necessary to visit chrome://flags/ to enable support for vr mode there and so I will probably continue using webvr-polyfill.
Do you know, is there is a way to use webvr-polyfill and three.js without VRControls and VREffect scripts, or are those scripts required for webvr-polyfill to be used with three.js?
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@jsantell is Web VR commonly supported in phone browsers? Would you still recommend using native Web VR, even though it is not supported in the current Samsung 8 chrome browser?
What are your thoughts and recommendations?
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@jsantell I found that, in my Samsung 8 chrome browser, it is necessary to visit chrome://flags/ to enable support for vr mode there and so I will probably continue using webvr-polyfill.
Do you know, is there is a way to use webvr-polyfill and three.js without VRControls and VREffect scripts, or are those scripts required for webvr-polyfill to be used with three.js?
VRControls and VREffect are no longer necessary #340 (comment)
@jsantell is Web VR commonly supported in phone browsers? Would you still recommend using native Web VR, even though it is not supported in the current Samsung 8 chrome browser?
What are your thoughts and recommendations?
Here's the most accurate support matrix I'm aware of: https://caniuse.com/#search=webvr. The polyfill is still necessary to support a majority of users (most notably at the moment, Chrome, which is supporting the in-flux WebXR API)
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@jsantell thank you
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Related Issues (20)
- Customize controls design + autohide function HOT 2
- mimeType is not defined HOT 5
- Customizing visor profile? HOT 5
- black screen is rendered when VREffects script is not used with webvr-polyfill HOT 3
- Markerless AR for web using WebVR HOT 2
- Stopped working on IOS version 12.2 HOT 2
- On Chrome 74, Enter VR Mode on mobile stops working with http:// protocol.
- devicemotion event support is removed from chrome 74 on using http:// protocol. works fine with https:// HOT 1
- "View in VR" does not remove the address bar on iOS HOT 5
- Does this still work and maybe I'm using it wrong? HOT 1
- screen.orientation.lock() failed
- Pose sensor on Android 9 in webview stopped to work HOT 2
- Is wake lock base64 video required ? HOT 3
- [QUESTION] Doesn't work with Angular in production mode HOT 1
- Remove Cardboard middle white line
- Touch doesn't work HOT 1
- The polyfill broke down on iOS? HOT 1
- host-provided navigator.getVRDIsplays returns an empty list. how does one force the polyfill to populate the list?
- Polifyll wont work on iOS - Reproducible example inside HOT 5
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