Comments (3)
Put that in a pull request!
To really get rid of all the implicit document.body assumptions, you have to modify the polyfill, boilerplate, and VREffect.js. Also, the polyfill assumes there is one window, so if you try making multiple webgl windows, they all move with the mouse. To really make this work (for things like VR slideshows) will require a significant overhaul.
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I submitted a PR for some related issues. The PR was ignored and later closed.
borismus/webvr-boilerplate#77 (comment)
from webvr-polyfill.
Please re-open as needed.
from webvr-polyfill.
Related Issues (20)
- Customize controls design + autohide function HOT 2
- mimeType is not defined HOT 5
- Customizing visor profile? HOT 5
- is webvr-polyfill compatible with the newest versions of THREE.js? HOT 5
- black screen is rendered when VREffects script is not used with webvr-polyfill HOT 3
- Markerless AR for web using WebVR HOT 2
- Stopped working on IOS version 12.2 HOT 2
- On Chrome 74, Enter VR Mode on mobile stops working with http:// protocol.
- devicemotion event support is removed from chrome 74 on using http:// protocol. works fine with https:// HOT 1
- "View in VR" does not remove the address bar on iOS HOT 5
- Does this still work and maybe I'm using it wrong? HOT 1
- screen.orientation.lock() failed
- Pose sensor on Android 9 in webview stopped to work HOT 2
- Is wake lock base64 video required ? HOT 3
- [QUESTION] Doesn't work with Angular in production mode HOT 1
- Remove Cardboard middle white line
- Touch doesn't work HOT 1
- The polyfill broke down on iOS? HOT 1
- host-provided navigator.getVRDIsplays returns an empty list. how does one force the polyfill to populate the list?
- Polifyll wont work on iOS - Reproducible example inside HOT 5
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