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borismus avatar borismus commented on May 18, 2024

What do you mean about the initial load position? Where you are initially looking in VR is inevitably going to fluctuate, since we don't rely on the compass/magnetometer for some absolute reference.

As far as I can tell, this gyronorm.js thing is mainly for just ensuring that the values are consistent regardless of phone orientation (ie. landscape / portrait), which should already be the case.

from webvr-polyfill.

skezo avatar skezo commented on May 18, 2024

Ignore my initial post. After playing it with some more I realized that using something like gyronorm.js was not the best approach to fix this. Your below point highlights this perfectly. I found it is something that you need design for instead.

Where you are initially looking in VR is inevitably going to fluctuate, since we don't rely on the compass/magnetometer for some absolute reference.

Thanks again for the reply and the work you are doing on this.

from webvr-polyfill.

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