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gd-plug-ui's Issues

Error `Caller thread can't call this function in this node` when clicking on `check for update button`

I've got the following error in the output when clicking on check for update button in the gd-plug tab of the project settings

godot_little_camera_preview up to date
godot-filesystem-view up to date
gd-plug-ui up to date
GDScript-Formatter up to date
godot-addon-open-external-editor up to date
GodotStylePlugin up to date
MultirunForGodot4 up to date
notes-tab-for-godot up to date
godot-plugin-refresher-4.x up to date
godot-previous-tab up to date
script-ide up to date
TODO_Manager up to date
log_and_box up to date
  Caller thread can't call this function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug). Use call_deferred() or call_thread_group() instead.
  Caller thread can't call this function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug/MarginContainer/HBoxContainer/InitBtn). Use call_deferred() or call_thread_group() instead.
  Caller thread can't call this function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug/MarginContainer/HBoxContainer/CheckForUpdateBtn). Use call_deferred() or call_thread_group() instead.
  Caller thread can't call this function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug/MarginContainer/HBoxContainer/UpdateSection/UpdateBtn). Use call_deferred() or call_thread_group() instead.
  This function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug/LoadingOverlay) can only be accessed from the main thread. Use call_deferred() instead.
  This function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug/LoadingOverlay/CenterContainer/HBoxContainer/LoadingLabel) can only be accessed from either the main thread or a thread group. Use call_deferred() instead.
  Caller thread can't call this function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug/LoadingOverlay/CenterContainer/HBoxContainer/LoadingLabel). Use call_deferred() or call_thread_group() instead.
  This function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug/LoadingOverlay/CenterContainer/HBoxContainer/LoadingLabel) can only be accessed from the main thread. Use call_deferred() instead.
  Caller thread can't call this function in this node (/root/@EditorNode@17140/@Panel@13/@ProjectSettingsEditor@2246/@TabContainer@905/gd-plug/LoadingOverlay/CenterContainer/HBoxContainer/LoadingLabel). Use call_deferred() or call_thread_group() instead.
["Success: no problems found\r", ""]
  modules/gdscript/gdscript.cpp:699 - Condition "!p_keep_state && has_instances" is true. Returning: ERR_ALREADY_IN_USE
["Success: no problems found\r", ""]

I'm using Godot 4.2.1 and gd_plug ui 0.2.0

It seems that updating the addons using the command line produces no error

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