ihsoft / easyvesselswitch Goto Github PK
View Code? Open in Web Editor NEWKSP Mod: Easy vessel Switch
License: The Unlicense
KSP Mod: Easy vessel Switch
License: The Unlicense
On large vessels or vessels docked to an asteroid CoM as a camera focus is not useful.
When docking vessel is docked to the station a camera standard KSP behavior happens. It would be nice to handle EVS stabilization in such cases.
It's
GameData\EasyVesselSwitch\Plugins\PluginData\PluginData\settings.cfg
but must be
GameData\EasyVesselSwitch\Plugins\PluginData\settings.cfg
The game doesn't load if EVS is installed.
Camera stabilization doesn't work properly when boarding a command seat.
When EVS
and RcsSounds
are both used under KSP 1.3
the game crashes on the flight scene load.
Details on the forum:
http://forum.kerbalspaceprogram.com/index.php?/topic/141180-13-easy-vessel-switch-evs-v130/&do=findComment&comment=3079898
Switching vessels using this mod causes the throttle of the destination vessel of the vessel switch to be set to the throttle of the source vessel of the vessel switch.
The throttle settings of vessels A and B should not change. They do not change when switching vessel the normal way using the [ ]
keys.
If the switch to vessel B is performed using the alt-click shortcut provided by this mod, the throttle setting of vessel B then becomes the same as the throttle setting you just set on vessel A. More specifically, the throttle setting of vessel B appears to become the same as the throttle input value (which is not identical to the displayed throttle value or the actual throttle position of the engines) at the moment of the switch.
New KSP UI uses highlighter to a hovered part. EVS uses it too. When vessel is being hovered it's outlined by a yellow border which overrides any game's highlight. Likewise, if player moves mouse around hovering different parts of the vessel with ALT pressed they loose yellow border.
vessel.GetActiveResources
is deprecated
Add a new setting into the config.
Hello, I really like the EasyVesselSwitch mod and waiting for an updated version to be compatible with KSP 1.9.1
Will it happen?
Thanks!
Let other mods to change the mode of EVS programmatically.
Using EVS in a 1.9.1 game, I get the following error:
[ERR 22:25:52.859] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.0, Culture=neutral, PublicKeyToken=null
[ERR 22:25:52.859] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.0, Culture=neutral, PublicKeyToken=null
...which might rely on the same flaw as this one:
jrbudda/KerbalEngineer#52
The main modifier (ALT
) can control if these objects need skipped or considered.
Add a functionality to see all the nearby vessels in a list, and allow switching to them.
Ideas to consider:
The new in-flight construction system in stock conflicts with the use of the alt key.
In the construction mode you will see attachment nodes, but parts will always surface attach instead. To override the surface attach behavior and attach to nodes you use the ALT key just as you can do in the editor.
Since you are controlling a kerbal to build, and you just alt-clicked on another craft to attach a part to a node, it switches you to the other craft and can bug out the ui, getting you into a state where you can't access the main menu. The part that you were attaching will go flying and if you are lucky, not break anything.
I recommend disabling the EVS mechanic while in the construction mode as a solution.
Steps to reproduce:
Alt
+Tab
.Observed result:
EVS
keeps thinking the Alt
key is still pressed.Workaround:
Alt
key.There is no stock support for it, though.
The mode should only trigger when active vessel is involved in the coupling.
A better solution should be found for modifier keys since Shift and Ctrl are already used by default throttle binding. So, ALT is the only reasonable option.
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