Related Issues (20)
- Hero info window, morale modifiers pop-up window is too large HOT 5
- Game crashes when starting mission 3 from "The Good" original campaign HOT 5
- open-source engine for Heroes of Might and Magic IV
- Battle: rainbow is too slow HOT 2
- hotkey menu is too narrow HOT 5
- add cheats (add guide for cmake) HOT 1
- Fix german translation of the dungeon HOT 3
- Campaign briefing window, insufficient space for scenario name HOT 2
- Combat screen, two enemy stacks are walking back and forth
- AI updates his army only on the next day while staying inside a castle
- Fix the German translation HOT 2
- Re-running Battle Only should give you the same setup HOT 2
- Game, Adventure map, prioritize the use of hero portraits not already used in the jail for player heroes
- Combat screen, difference between medusa petrification sprites HOT 6
- Combat screen, spell information window, remove spell cost shown in square brackets "[1]" for petrification spell (medusa ability) HOT 4
- Adventure map, focus is not maintained on the AI hero when he disappears from the adventure map
- Adventure map, AI behavior, to embark, or not to embark, that is the question (1.0.8 7767) HOT 1
- Combat, AI behavior, AI hero suicides to eliminate an opposing human hero, is this a valid action? (1.0.8 7767)
- Game, organizing troops, using the mouse, combining and separating troops of the same type HOT 11
- Combat, Ultimate Artifact, specific sound should be played when an ultimate artifact disappears after a combat HOT 1
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