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flash-game-development's Introduction

Flash Game Development using ActionScript 3.0

A book for flash game development using ActionScript 3.0

  1. 基础知识
    • 可视化对象列表
    • 事件流机制
    • 绘图与遮罩
    • 位图
    • 加载外部资源
    • 文件管理
    • ActionScript 3.0 与 JavaScript 互相调用
    • SourceMate
  2. 理解Flash的沙箱
    • Security Domains 安全域
    • Application Domains 应用程序域
  3. 补间动画
    • 引擎介绍
  4. Matrix
  5. Socket
  6. Http
  7. 性能优化
    • 优化概述
    • 节省内存
    • 释放内存
    • 事件模型与回调
    • 减少CPU使用
    • 鼠标交互
    • ActionScript 3.0 性能
  8. ActionScript 3.0 的垃圾回收
    • GC过程
    • 谁创建谁清理
    • 排除内存泄漏方法
    • 泄漏例子分析
  9. JSFL脚本编写
    • 基础
    • 实例
  10. 周边工具
    • 地图编辑器
    • 纹理编辑器
    • 动画编辑器
  11. 国际化
  12. Git和GitHub入门
    • 简介
    • 使用Git管理个人文档
    • 基于Git的团队协同开发
    • 项目分支管理
    • 使用GitHub管理项目

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