Currently in EARLY-EARLY-EARLY stages. So no maps, graphics or complex AI yet.
Current goals with this game
- Have a working battle system (turns, order, buffs and debuffs, minimal use of borrows or pointers.)
- Be able to name and customize creatures, while working with AI, and specific behaviors with each creature.
- Be able to load creatures from a file (JSON, TOML, XML, whichever)
- Random encounter mode: where creatures spawn and player has to fight them.