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Python Tower Defense
Need to combine some common elements into a more user-friendly spritesheet.
I.E. take a map that has been created, copy some common tile-groups and place them on a new sheet so they can be easily copied.
Might need to make a config file that will map these large objects to their individual parts, as some pieces will be made of duplicating parts.
Implement a 'fast-forward' button, to be expanded upon later.
Need to change the tower and enemy classes so they can be animated.
Get a variety of enemies to be created.
Alter the tower so you can tell who is attacking and when - some kind of animation.
Need each tower to have a 'weapon' with projectiles that can be animated.
Need to make sure that overlapping looks clean (i.e. sprites should be drawn from top to bottom and then projectiles last)
Need to play around with the values for range, health, damage, etc... for towers and enemies.
Need to have more than just a basic level to start testing these attributes.
The level needs to be much bigger. Start by increasing it to 1024x768. Tiles are currently 32x32, this may be too large.
If you lose all of your health, end the level with a 'Game Over'
If you defeat all of the waves, end the level with a 'Level Finished'
Will be similar to the main menu, but for in-game.
1, 2 and 3 place towers - should have a small icon displaying that in the top-left.
Tab sends the next wave - should have a message that says 'Press Tab to send the Next Wave', or possibly a counter that will auto-send the wave?
Current algorithm for pathing will increment x and y evenly.
Needs to calculate a slope at which to travel so that x movement + y movement = speed. These will likely be doubles, which need to be cast as an int for position values.
See levels where path is not a straight line or 45 deg angle for example.
Need to start on a 'Main Screen' will allow you to:
Not all of the features listed here have to work, I just want the buttons to open the next screen
Need to load and unload levels, do not have to save progress for this milestone.
Enemies currently created with Tab. Need a button that will send a 'wave' of enemies.
Show how much gold is earned on each kill, above the dying enemy
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