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cardmod's Issues

Actions Workflow

TODO: add a simple GitHub action workflow to run:

  • proto generation diff (ensure generated files are committed)
  • golangci-lint (should already be completed)
  • unit tests (follow up to write them)

Seed the Database

feat(gardner): make idempotent

either need a filter query parameter or a generalized search endpoint (leaning toward the former).

could add a method like (searching by name; duplicated for magics as well):

SearchCards(ctx context.Context, query string) ([]card.Card, error)

that would go here. it would only be used by the seeder program. the implementation would go here.

feat(schema): support "Limit Break" pseudo magic types

they're not quite magic but they're treated the same. magic would need a category or type attribute with an enum of either:
Magic or Limit Break (still technically can be/contain magic IG so....)

Gesper Card > Black Hole > Degenerator (Level 1)
4x Malboro Card > Malboro Tentacle > Bad Breath (Level 5)
10x Ruby Dragon Card > Inferno Fang > Fire Breath (Level 5)
10x Behemoth Card > Barrier > Mighty Guard (Level 5)
SAM08G Card > Running Fire > Gatling Gun (Level 3)
Fastitocalon Card > Water Crystal > Aqua Breath (Level 3)
Creeps Card > Coral Fragment > Electrocute (Level 2)
Gayla Card > Mystery Fluid > Acid (Level 1)
Tri-Face Card > Curse Spike > L?Death (Level 3)
Caterchipillar Card > Spider Web > Ultra Waves (Level 1; if you fought a Caterchipillar you might already have this)

chore(docs): development workflow

most of the contributing guide right now is focused around getting everything installed and understanding what's there. we should add a section on what the intended workflow looks like.

"Making a Change" does exist but originally the idea was to keep that focused around the git and PR workflow. The current "Making a Change" should probably either be renamed or expanded to include the development workflow.

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